From ZeldaMods (Breath of the Wild)
Jump to navigation
Jump to search
ForkBattleNodeForAttackGroundAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
AttackPosOffset |
Vec3 |
|
|
IsOffsetFromBaseBone |
Bool |
|
|
Derived definitions
子4 (Lynel_Senior, 大剣大攻撃上半身)
Name |
Value
|
AttackPosOffset |
Vec3(x=0.0, y=0.0, z=6.0)
|
IsOffsetFromBaseBone |
False
|
子4 (Lynel_Senior, 大剣突進切り斬り付け)
Name |
Value
|
AttackPosOffset |
Vec3(x=0.0, y=0.0, z=6.0)
|
IsOffsetFromBaseBone |
False
|
子5 (Lynel_Senior, 大剣連撃)
Name |
Value
|
AttackPosOffset |
Vec3(x=0.0, y=0.0, z=6.0)
|
IsOffsetFromBaseBone |
False
|
子4 (Lynel_Middle, 大剣大攻撃上半身)
Name |
Value
|
AttackPosOffset |
Vec3(x=0.0, y=0.0, z=6.0)
|
IsOffsetFromBaseBone |
False
|
子4 (Lynel_Middle, 大剣突進切り斬り付け)
Name |
Value
|
AttackPosOffset |
Vec3(x=0.0, y=0.0, z=6.0)
|
IsOffsetFromBaseBone |
False
|
子5 (Lynel_Middle, 大剣連撃)
Name |
Value
|
AttackPosOffset |
Vec3(x=0.0, y=0.0, z=6.0)
|
IsOffsetFromBaseBone |
False
|
子4 (Lynel, 大剣大攻撃上半身)
Name |
Value
|
AttackPosOffset |
Vec3(x=0.0, y=0.0, z=6.0)
|
IsOffsetFromBaseBone |
False
|
子4 (Lynel, 大剣突進切り斬り付け)
Name |
Value
|
AttackPosOffset |
Vec3(x=0.0, y=0.0, z=6.0)
|
IsOffsetFromBaseBone |
False
|
子5 (Lynel, 大剣連撃)
Name |
Value
|
AttackPosOffset |
Vec3(x=0.0, y=0.0, z=6.0)
|
IsOffsetFromBaseBone |
False
|