From ZeldaMods (Breath of the Wild)
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ForkAlwaysTargetVerticalRotate| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| RotSpdMax |
Float |
|
|
| RotSpdRatio |
Float |
|
|
| OtherAxis |
Vec3 |
|
|
| IsUpdateTargetPos |
Bool |
|
|
| IsIgnoreY |
Bool |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Derived definitions
子1 (PriestBossIronBall, 行動)
| Name |
Value
|
| RotSpdMax |
0.20944
|
| RotSpdRatio |
0.12
|
| OtherAxis |
Vec3(x=0.0, y=-1.0, z=0.0)
|
| IsUpdateTargetPos |
False
|
| IsIgnoreY |
True
|
子1 (WillBall, 行動)
| Name |
Value
|
| RotSpdMax |
0.20944
|
| RotSpdRatio |
0.12
|
| OtherAxis |
Vec3(x=0.0, y=-1.0, z=0.0)
|
| IsUpdateTargetPos |
False
|
| IsIgnoreY |
True
|