AIDef:Action/EnemyChangeWeapon
Jump to navigation
Jump to search
| AI definition | |
|---|---|
| Type | Action |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| EquipWeaponBufIndex | Int | 0 | |
| PriestBossMetaAIUnit | AITreeVariablePointer |
Derived definitions
子1 (Priest_Boss_ShadowClone, 一列陣形_現れる_1)
No overridden parameters.
子1 (Priest_Boss_ShadowClone, 円陣_現れる_1)
No overridden parameters.
子1 (Priest_Boss_ShadowClone, 後行動)
No overridden parameters.
子1 (Priest_Boss_ShadowClone, 後行動_5)
No overridden parameters.
子1 (Priest_Boss_ShadowClone, 分身)
No overridden parameters.
子1 (Priest_Boss_ShadowClone, 分身投げ着地)
No overridden parameters.
子1 (Priest_Boss_Normal, 後行動)
No overridden parameters.
子1 (Priest_Boss_Normal, 後行動_2)
No overridden parameters.
子1 (Priest_Boss_ShadowClone_Real, 一列陣形_現れる_1)
No overridden parameters.
子1 (Priest_Boss_ShadowClone_Real, 円陣_現れる_1)
No overridden parameters.
子1 (Priest_Boss_ShadowClone_Real, 後行動)
No overridden parameters.
子1 (Priest_Boss_ShadowClone_Real, 後行動_5)
No overridden parameters.