From ZeldaMods (Breath of the Wild)
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ElectricDie| AI definition |
|---|
| Type |
Action |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| CRBOffsetUnit |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| Voltage |
Float |
|
|
| MaxTimer |
Int |
|
|
| MaxKeepTimer |
Int |
|
|
| ElectricActorName |
String |
|
|
| ElectricActorKey |
String |
|
|
| AddTime |
Int |
|
|
| LifeReflexRatio |
Float |
|
|
| ImpulseRatio |
Float |
|
|
| ASName |
String |
|
|
| Time |
Int |
|
|
| PosBaseRagdollRbName |
String |
|
|
| DownBackCtrlOffset |
Vec3 |
|
|
| DownFrontCtrlOffset |
Vec3 |
|
|
| WeaponDropSpeedXZ |
Float |
|
|
| WeaponDropSpeedY |
Float |
|
|
| InWaterDownTime |
Int |
|
|
| IsWaitAS |
Bool |
|
|
| ForceFinishTime |
Int |
|
|
| StableASName |
String |
|
|
| IsItemDrop |
Bool |
|
|
| OnGroundDownTime |
Int |
|
|
| GetUpGroundAngle |
Float |
|
|
| ForceEndWaterDepth |
Float |
|
|
| IsCheckVibrate |
Bool |
|
|
| StartUpdateFriction |
Int |
|
|
Derived definitions
死亡 (Lizalfos_Electric, 基本挙動)
| Name |
Value
|
| Voltage |
25000.0
|
| MaxTimer |
1
|
| MaxKeepTimer |
10
|
| ElectricActorName |
Lizalfos_ElectricWaterBall
|
| ElectricActorKey |
Lizalfos_ElectricWaterBall
|
| AddTime |
10
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
Die
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
16
|
| IsWaitAS |
True
|
| ForceFinishTime |
150
|
| StableASName |
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|