From ZeldaMods (Breath of the Wild)
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BackFlip| AI definition |
|---|
| Type |
Action |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| RefPosVibrateChecker |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| Speed |
Float |
|
|
| PosRestRatio |
Float |
|
|
| JumpHeight |
Float |
|
|
| NearGrHeight |
Float |
|
|
| AngSpd |
Float |
|
|
| ASName |
String |
|
|
| IsJumpType |
Bool |
|
|
| IsChangeable |
Bool |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Derived definitions
先行動 (Priest_Boss_ShadowClone, 突進攻撃_0)
| Name |
Value
|
| Speed |
0.4
|
| PosRestRatio |
0.999
|
| JumpHeight |
3.0
|
| NearGrHeight |
0.5
|
| AngSpd |
0.261799
|
| ASName |
BackFlip
|
| IsJumpType |
True
|
| IsChangeable |
False
|
先行動 (Priest_Boss_Normal, 突進攻撃_0)
| Name |
Value
|
| Speed |
0.4
|
| PosRestRatio |
0.999
|
| JumpHeight |
3.0
|
| NearGrHeight |
0.5
|
| AngSpd |
0.261799
|
| ASName |
BackFlip
|
| IsJumpType |
True
|
| IsChangeable |
False
|
先行動 (Priest_Boss_ShadowClone_Real, 突進攻撃_0)
| Name |
Value
|
| Speed |
0.4
|
| PosRestRatio |
0.999
|
| JumpHeight |
3.0
|
| NearGrHeight |
0.5
|
| AngSpd |
0.261799
|
| ASName |
BackFlip
|
| IsJumpType |
True
|
| IsChangeable |
False
|
先行動 (Assassin_Junior, その場攻撃)
| Name |
Value
|
| Speed |
0.0
|
| PosRestRatio |
0.999
|
| JumpHeight |
5.0
|
| NearGrHeight |
0.5
|
| AngSpd |
0.261799
|
| ASName |
BackFlip
|
| IsJumpType |
True
|
| IsChangeable |
False
|
先行動 (Assassin_Junior, 戦闘攻撃)
| Name |
Value
|
| Speed |
0.4
|
| PosRestRatio |
0.999
|
| JumpHeight |
3.0
|
| NearGrHeight |
0.5
|
| AngSpd |
0.261799
|
| ASName |
BackFlip
|
| IsJumpType |
True
|
| IsChangeable |
False
|