From ZeldaMods (Breath of the Wild)
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WolfLinkChainAttack| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| IsInvincible |
Bool |
|
|
| IsIncrementHitOnMiss |
Bool |
|
|
| NumAttacks |
Int |
|
|
| AnimalUnitRate |
Float |
|
|
| BeginEndAnimASPlayRate |
Float |
|
|
| TurnAnimPlayRate |
Float |
|
|
| AttackAnimPlayRate |
Float |
|
|
| AttackAnimMinDistance |
Float |
|
|
| AttackDistanceOffset |
Float |
|
|
Children
| Name |
Description
|
| ターゲットを向く |
|
| 攻撃 |
|
| 攻撃前 |
|
| 攻撃後 |
|
| 距離を縮む |
|
Derived definitions
戦闘連鎖攻撃 (WolfLink, 戦闘)
| Name |
Value
|
| IsInvincible |
False
|
| IsIncrementHitOnMiss |
False
|
| NumAttacks |
5
|
| AnimalUnitRate |
1.25
|
| BeginEndAnimASPlayRate |
1.0
|
| TurnAnimPlayRate |
2.0
|
| AttackAnimPlayRate |
0.95
|
| AttackAnimMinDistance |
7.0
|
| AttackDistanceOffset |
14.0
|