From ZeldaMods (Breath of the Wild)
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MoveToTargetCollisionFeedback| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| UseMoveAwayFromPos |
Bool |
|
|
| CooldownFramesTargetAdjust |
Float |
|
|
| RetryOriginalPos |
Bool |
|
|
| FramesUntilRetryOriginalPos |
Float |
|
|
| IsAdjustDepthOnCollision |
Bool |
|
|
| IdealDepthMin |
Float |
|
|
| IdealDepthMax |
Float |
|
|
| IgnoreYComponentThreshold |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
| MoveAwayFromPos |
Vec3 |
|
|
Children
Derived definitions
移動 (InsectLizard, 後行動)
| Name |
Value
|
| UseMoveAwayFromPos |
False
|
| CooldownFramesTargetAdjust |
20.0
|
| RetryOriginalPos |
False
|
| FramesUntilRetryOriginalPos |
30.0
|
| IsAdjustDepthOnCollision |
False
|
| IdealDepthMin |
0.4
|
| IdealDepthMax |
0.7
|
| IgnoreYComponentThreshold |
0.75
|
移動 (Fish, 初期配置帰還)
| Name |
Value
|
| UseMoveAwayFromPos |
False
|
| CooldownFramesTargetAdjust |
20.0
|
| RetryOriginalPos |
True
|
| FramesUntilRetryOriginalPos |
30.0
|
| IsAdjustDepthOnCollision |
True
|
| IdealDepthMin |
0.5
|
| IdealDepthMax |
0.7
|
| IgnoreYComponentThreshold |
0.9
|
移動 (Fish, 逃走)
| Name |
Value
|
| UseMoveAwayFromPos |
True
|
| CooldownFramesTargetAdjust |
20.0
|
| RetryOriginalPos |
False
|
| FramesUntilRetryOriginalPos |
30.0
|
| IsAdjustDepthOnCollision |
True
|
| IdealDepthMin |
0.5
|
| IdealDepthMax |
0.7
|
| IgnoreYComponentThreshold |
0.9
|
行動 (Fish, 逃走)
| Name |
Value
|
| UseMoveAwayFromPos |
False
|
| CooldownFramesTargetAdjust |
5.0
|
| RetryOriginalPos |
False
|
| FramesUntilRetryOriginalPos |
30.0
|
| IsAdjustDepthOnCollision |
True
|
| IdealDepthMin |
0.6
|
| IdealDepthMax |
0.8
|
| IgnoreYComponentThreshold |
0.9
|
先行動 (Fish, 帰還)
| Name |
Value
|
| UseMoveAwayFromPos |
False
|
| CooldownFramesTargetAdjust |
20.0
|
| RetryOriginalPos |
True
|
| FramesUntilRetryOriginalPos |
30.0
|
| IsAdjustDepthOnCollision |
True
|
| IdealDepthMin |
0.5
|
| IdealDepthMax |
0.7
|
| IgnoreYComponentThreshold |
0.9
|
移動 (InsectFrog, 後行動)
| Name |
Value
|
| UseMoveAwayFromPos |
False
|
| CooldownFramesTargetAdjust |
20.0
|
| RetryOriginalPos |
False
|
| FramesUntilRetryOriginalPos |
30.0
|
| IsAdjustDepthOnCollision |
False
|
| IdealDepthMin |
0.4
|
| IdealDepthMax |
0.7
|
| IgnoreYComponentThreshold |
0.98
|
移動 (InsectFrog, 行動)
| Name |
Value
|
| UseMoveAwayFromPos |
False
|
| CooldownFramesTargetAdjust |
20.0
|
| RetryOriginalPos |
False
|
| FramesUntilRetryOriginalPos |
30.0
|
| IsAdjustDepthOnCollision |
False
|
| IdealDepthMin |
0.4
|
| IdealDepthMax |
0.7
|
| IgnoreYComponentThreshold |
0.98
|
水中 (InsectFrog, 移動)
| Name |
Value
|
| UseMoveAwayFromPos |
False
|
| CooldownFramesTargetAdjust |
20.0
|
| RetryOriginalPos |
False
|
| FramesUntilRetryOriginalPos |
30.0
|
| IsAdjustDepthOnCollision |
False
|
| IdealDepthMin |
0.4
|
| IdealDepthMax |
0.7
|
| IgnoreYComponentThreshold |
0.98
|