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LynelCloseBattle| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| LynelAIFlags |
Int |
0 |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| BackAngle |
Float |
|
|
| BackAngleAction |
Int |
|
|
| AttackAngle |
Float |
|
|
| RetFrmGrdAtkTimer |
Int |
|
|
| RetFrmGrdAtkPrcTimer |
Int |
|
|
| RetFrmDmgAtkTimer |
Int |
|
|
| GlobalNoAtkTime |
Int |
|
|
| GlobalNoAtkTimeRnd |
Int |
|
|
| AttackIntervalIntensity |
Float |
|
|
| DisplayCheckRadius |
Float |
|
|
| IsUpdateNoticeState |
Bool |
|
|
| IsCheckLineReachable |
Bool |
|
|
Children
| Name |
Description
|
| 戦闘攻撃 |
|
| 戦闘準備 |
|
Derived definitions
近接戦闘 (Lynel_Senior, 戦闘)
| Name |
Value
|
| BackAngle |
0.523599
|
| BackAngleAction |
1
|
| AttackAngle |
3.14159
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
80
|
| GlobalNoAtkTimeRnd |
16
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
4.0
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|
近接戦闘 (Lynel_Senior, 大剣戦闘)
| Name |
Value
|
| BackAngle |
1.0472
|
| BackAngleAction |
2
|
| AttackAngle |
3.14159
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
80
|
| GlobalNoAtkTimeRnd |
16
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
4.0
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|
近接戦闘 (Lynel_Middle, 戦闘)
| Name |
Value
|
| BackAngle |
0.523599
|
| BackAngleAction |
1
|
| AttackAngle |
3.14159
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
80
|
| GlobalNoAtkTimeRnd |
16
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
4.0
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|
近接戦闘 (Lynel_Middle, 大剣戦闘)
| Name |
Value
|
| BackAngle |
1.0472
|
| BackAngleAction |
2
|
| AttackAngle |
3.14159
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
80
|
| GlobalNoAtkTimeRnd |
16
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
4.0
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|
近接戦闘 (Lynel, 戦闘)
| Name |
Value
|
| BackAngle |
0.523599
|
| BackAngleAction |
1
|
| AttackAngle |
3.14159
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
80
|
| GlobalNoAtkTimeRnd |
16
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
4.0
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|
近接戦闘 (Lynel, 大剣戦闘)
| Name |
Value
|
| BackAngle |
1.0472
|
| BackAngleAction |
2
|
| AttackAngle |
3.14159
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
80
|
| GlobalNoAtkTimeRnd |
16
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
4.0
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|