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LastBossWeaponAttackRootAI definition |
---|
Type |
AI |
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Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Children
- 4 Derived definitions
- 4.1 弓装備 (SiteBossBow, 攻撃)
- 4.2 槍装備 (SiteBossSpear, 攻撃)
- 4.3 大剣装備 (SiteBossLsword, 攻撃)
- 4.4 小剣装備 (SiteBossSwordCastle, 攻撃)
- 4.5 弓装備 (SiteBossBowCastle, 攻撃)
- 4.6 槍装備 (SiteBossSpearCastle, 攻撃)
- 4.7 槍装備 (SiteBossSpearR, 攻撃)
- 4.8 小剣装備 (SiteBossSword, 攻撃)
- 4.9 弓装備 (SiteBossBowR, 攻撃)
- 4.10 大剣装備 (SiteBossLswordR, 攻撃)
- 4.11 小剣装備 (SiteBossSwordR, 攻撃)
- 4.12 大剣装備 (SiteBossLswordCastle, 攻撃)
StaticInstParams
Name |
Type |
Default value |
Description
|
ChaseDist |
Vec3 |
|
|
ChaseDistOffset |
Vec3 |
|
|
IsStartBossBgm |
Bool |
|
|
ReappearanceDist |
Vec3 |
|
|
ReappearanceDistOffset |
Vec3 |
|
|
EnemyType |
Int |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
IsAttackPatternFixed |
Bool |
|
|
Children
Name |
Description
|
ダメージ反応 |
|
待機 |
|
発見中 |
|
Derived definitions
弓装備 (SiteBossBow, 攻撃)
Name |
Value
|
ChaseDist |
Vec3(x=200.0, y=14.0, z=80.0)
|
ChaseDistOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
IsStartBossBgm |
True
|
ReappearanceDist |
Vec3(x=195.0, y=14.0, z=75.0)
|
ReappearanceDistOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
EnemyType |
-1
|
槍装備 (SiteBossSpear, 攻撃)
Name |
Value
|
ChaseDist |
Vec3(x=28.0, y=18.0, z=32.0)
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=-20.0)
|
IsStartBossBgm |
True
|
ReappearanceDist |
Vec3(x=28.0, y=18.0, z=10.0)
|
ReappearanceDistOffset |
Vec3(x=0.0, y=0.0, z=-20.0)
|
EnemyType |
-1
|
大剣装備 (SiteBossLsword, 攻撃)
Name |
Value
|
ChaseDist |
Vec3(x=50.0, y=20.0, z=46.0)
|
ChaseDistOffset |
Vec3(x=0.0, y=15.0, z=-15.0)
|
IsStartBossBgm |
True
|
ReappearanceDist |
Vec3(x=45.0, y=20.0, z=41.0)
|
ReappearanceDistOffset |
Vec3(x=0.0, y=15.0, z=-15.0)
|
EnemyType |
-1
|
小剣装備 (SiteBossSwordCastle, 攻撃)
Name |
Value
|
ChaseDist |
Vec3(x=27.0, y=30.0, z=20.0)
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=10.0)
|
IsStartBossBgm |
True
|
ReappearanceDist |
Vec3(x=27.0, y=30.0, z=20.0)
|
ReappearanceDistOffset |
Vec3(x=0.0, y=0.0, z=10.0)
|
EnemyType |
-1
|
弓装備 (SiteBossBowCastle, 攻撃)
Name |
Value
|
ChaseDist |
Vec3(x=40.0, y=14.0, z=40.0)
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsStartBossBgm |
True
|
ReappearanceDist |
Vec3(x=40.0, y=14.0, z=40.0)
|
ReappearanceDistOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
EnemyType |
0
|
槍装備 (SiteBossSpearCastle, 攻撃)
Name |
Value
|
ChaseDist |
Vec3(x=40.0, y=30.0, z=40.0)
|
ChaseDistOffset |
Vec3(x=0.0, y=-2.0, z=8.0)
|
IsStartBossBgm |
True
|
ReappearanceDist |
Vec3(x=40.0, y=30.0, z=40.0)
|
ReappearanceDistOffset |
Vec3(x=0.0, y=-2.0, z=8.0)
|
EnemyType |
3
|
槍装備 (SiteBossSpearR, 攻撃)
Name |
Value
|
ChaseDist |
Vec3(x=28.0, y=18.0, z=32.0)
|
ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=-20.0)
|
IsStartBossBgm |
True
|
ReappearanceDist |
Vec3(x=28.0, y=18.0, z=10.0)
|
ReappearanceDistOffset |
Vec3(x=0.0, y=0.0, z=-20.0)
|
EnemyType |
-1
|
小剣装備 (SiteBossSword, 攻撃)
Name |
Value
|
ChaseDist |
Vec3(x=25.0, y=27.0, z=38.0)
|
ChaseDistOffset |
Vec3(x=0.0, y=7.800000190734863, z=26.0)
|
IsStartBossBgm |
True
|
ReappearanceDist |
Vec3(x=20.0, y=27.0, z=33.0)
|
ReappearanceDistOffset |
Vec3(x=0.0, y=7.800000190734863, z=26.0)
|
EnemyType |
-1
|
弓装備 (SiteBossBowR, 攻撃)
Name |
Value
|
ChaseDist |
Vec3(x=200.0, y=14.0, z=80.0)
|
ChaseDistOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
IsStartBossBgm |
True
|
ReappearanceDist |
Vec3(x=195.0, y=14.0, z=75.0)
|
ReappearanceDistOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
EnemyType |
-1
|
大剣装備 (SiteBossLswordR, 攻撃)
Name |
Value
|
ChaseDist |
Vec3(x=50.0, y=20.0, z=46.0)
|
ChaseDistOffset |
Vec3(x=0.0, y=15.0, z=-15.0)
|
IsStartBossBgm |
True
|
ReappearanceDist |
Vec3(x=45.0, y=20.0, z=41.0)
|
ReappearanceDistOffset |
Vec3(x=0.0, y=15.0, z=-15.0)
|
EnemyType |
-1
|
小剣装備 (SiteBossSwordR, 攻撃)
Name |
Value
|
ChaseDist |
Vec3(x=25.0, y=27.0, z=38.0)
|
ChaseDistOffset |
Vec3(x=0.0, y=7.800000190734863, z=26.0)
|
IsStartBossBgm |
True
|
ReappearanceDist |
Vec3(x=20.0, y=27.0, z=33.0)
|
ReappearanceDistOffset |
Vec3(x=0.0, y=7.800000190734863, z=26.0)
|
EnemyType |
-1
|
大剣装備 (SiteBossLswordCastle, 攻撃)
Name |
Value
|
ChaseDist |
Vec3(x=28.0, y=30.0, z=40.0)
|
ChaseDistOffset |
Vec3(x=0.0, y=-2.0, z=8.0)
|
IsStartBossBgm |
True
|
ReappearanceDist |
Vec3(x=28.0, y=30.0, z=40.0)
|
ReappearanceDistOffset |
Vec3(x=0.0, y=-2.0, z=8.0)
|
EnemyType |
1
|