From ZeldaMods (Breath of the Wild)
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GanonBeamOnWall| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ArrowNum |
Int |
|
|
| ArrowName |
String |
|
|
| AtMinDamage |
Int |
|
|
| AttackPower |
Int |
|
|
| AttackPowerForPlayer |
Int |
|
|
| ReflectOffset |
Vec3 |
|
|
| BattleNodeOffsetLR |
Float |
|
|
| BattleNodeOffsetUD |
Float |
|
|
| PartsName |
String |
|
|
| IsPrepreNextArrow |
Bool |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Children
| Name |
Description
|
| 弾発射 |
|
| 準備 |
|
| 終了 |
|
Derived definitions
ビーム攻撃 (Enemy_Ganon, 遠距離攻撃)
| Name |
Value
|
| ArrowNum |
2
|
| ArrowName |
GanonBeam
|
| AtMinDamage |
12
|
| AttackPower |
120
|
| AttackPowerForPlayer |
40
|
| ReflectOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
| BattleNodeOffsetLR |
0.0
|
| BattleNodeOffsetUD |
0.0
|
| PartsName |
Beam_OnWall
|
| IsPrepreNextArrow |
True
|