AIDef:AI/ForestGiantStoneShootBattle

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ForestGiantStoneShootBattle
AI definition
Type AI

StaticInstParams

Name Type Default value Description
ForceAttackArea Float
ShootItemName2 String Actor Name for 2nd thrown item.
ShootItemRate1 Int The rate at which ShootItemName is used. If set to 0 ShootItemName2 will be used 100% of the time.
ShootItemName String Actor Name for thrown item.
AttackAngle Float
RetFrmGrdAtkTimer Int
RetFrmGrdAtkPrcTimer Int
RetFrmDmgAtkTimer Int
GlobalNoAtkTime Int
GlobalNoAtkTimeRnd Int
AttackIntervalIntensity Float
DisplayCheckRadius Float
IsUpdateNoticeState Bool
IsCheckLineReachable Bool

Children

Name Description
戦闘攻撃
戦闘準備
近接攻撃

Derived definitions

威嚇 (ForestGiant_Middle, 素手到達不能)

Name Value
ForceAttackArea 3.0
ShootItemName2 Giant_Bomb_Weapon
ShootItemRate1 100
ShootItemName Giant_Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (ForestGiant_Middle, 対象高速ギア素手戦闘)

Name Value
ForceAttackArea 5.0
ShootItemName2 Giant_Bomb_Weapon
ShootItemRate1 100
ShootItemName Giant_Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

素手 (ForestGiant_Middle, 対象泳ぎ)

Name Value
ForceAttackArea 3.0
ShootItemName2 Giant_Bomb_Weapon
ShootItemRate1 100
ShootItemName Giant_Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

待機 (ForestGiant_Middle, ナビメッシュ無し)

Name Value
ForceAttackArea 3.0
ShootItemName2 Giant_Bomb_Weapon
ShootItemRate1 100
ShootItemName Giant_Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

注意 (ForestGiant_Middle, 威嚇帰還)

Name Value
ForceAttackArea 3.0
ShootItemName2 Giant_Bomb_Weapon
ShootItemRate1 100
ShootItemName Giant_Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

威嚇 (ForestGiant_Senior, 素手到達不能)

Name Value
ForceAttackArea 3.0
ShootItemName2 Giant_Bomb_Weapon
ShootItemRate1 0
ShootItemName Giant_Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (ForestGiant_Senior, 対象高速ギア素手戦闘)

Name Value
ForceAttackArea 5.0
ShootItemName2 Giant_Bomb_Weapon
ShootItemRate1 0
ShootItemName Giant_Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

素手 (ForestGiant_Senior, 対象泳ぎ)

Name Value
ForceAttackArea 3.0
ShootItemName2 Giant_Bomb_Weapon
ShootItemRate1 0
ShootItemName Giant_Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

待機 (ForestGiant_Senior, ナビメッシュ無し)

Name Value
ForceAttackArea 3.0
ShootItemName2 Giant_Bomb_Weapon
ShootItemRate1 0
ShootItemName Giant_Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

注意 (ForestGiant_Senior, 威嚇帰還)

Name Value
ForceAttackArea 3.0
ShootItemName2 Giant_Bomb_Weapon
ShootItemRate1 0
ShootItemName Giant_Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

威嚇 (ForestGiant, 素手到達不能)

Name Value
ForceAttackArea 3.0
ShootItemName2 Giant_Bomb_Weapon
ShootItemRate1 100
ShootItemName Giant_Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (ForestGiant, 対象高速ギア素手戦闘)

Name Value
ForceAttackArea 5.0
ShootItemName2 Giant_Bomb_Weapon
ShootItemRate1 100
ShootItemName Giant_Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

素手 (ForestGiant, 対象泳ぎ)

Name Value
ForceAttackArea 3.0
ShootItemName2 Giant_Bomb_Weapon
ShootItemRate1 100
ShootItemName Giant_Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

待機 (ForestGiant, ナビメッシュ無し)

Name Value
ForceAttackArea 3.0
ShootItemName2 Giant_Bomb_Weapon
ShootItemRate1 100
ShootItemName Giant_Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

注意 (ForestGiant, 威嚇帰還)

Name Value
ForceAttackArea 3.0
ShootItemName2 Giant_Bomb_Weapon
ShootItemRate1 100
ShootItemName Giant_Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

威嚇 (StalForestGiant, 素手到達不能)

Name Value
ForceAttackArea 3.0
ShootItemName2 Giant_Bomb_Weapon
ShootItemRate1 0
ShootItemName Giant_Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (StalForestGiant, 対象高速ギア素手戦闘)

Name Value
ForceAttackArea 5.0
ShootItemName2 Giant_Bomb_Weapon
ShootItemRate1 0
ShootItemName Giant_Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

素手 (StalForestGiant, 対象泳ぎ)

Name Value
ForceAttackArea 3.0
ShootItemName2 Giant_Bomb_Weapon
ShootItemRate1 0
ShootItemName Giant_Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

待機 (StalForestGiant, ナビメッシュ無し)

Name Value
ForceAttackArea 3.0
ShootItemName2 Giant_Bomb_Weapon
ShootItemRate1 0
ShootItemName Giant_Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

注意 (StalForestGiant, 威嚇帰還)

Name Value
ForceAttackArea 3.0
ShootItemName2 Giant_Bomb_Weapon
ShootItemRate1 0
ShootItemName Giant_Rock_Weapon
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False