AIDef:AI/EternalPlayerTarget

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EternalPlayerTarget
AI definition
Type AI

Children

Name Description
プレイヤー死亡
プレイヤー生存

Derived definitions

デモ用移動 (Assassin_Senior, 瀕死)

No overridden parameters.

リアクション復帰 (Assassin_Senior, 元気)

No overridden parameters.

リアクション復帰 (Assassin_Senior, 瀕死)

No overridden parameters.

後行動 (Assassin_Senior, 攻撃後行動)

No overridden parameters.

子0 (Assassin_Senior, 三段階目デモ用_0)

No overridden parameters.

子0 (Assassin_Senior, 二段階目デモ用_0)

No overridden parameters.

通常 (Assassin_Senior, Root)

No overridden parameters.

通常 (Assassin_Senior, 元気)

No overridden parameters.

Demo_MoveCenter (Assassin_Senior)

No overridden parameters.

呼ばれ (GanonGrudge_Lizalfos, 通常)

No overridden parameters.

発見 (Assassin_Middle_Azito, プレイヤー発見_1)

No overridden parameters.

通常 (Assassin_Middle_Quest, Root)

No overridden parameters.

通常 (Assassin_Middle, Root)

No overridden parameters.

通常 (Assassin_Junior, Root)

No overridden parameters.

発見 (Assassin_Middle_Azito_DLC, プレイヤー発見_1)

No overridden parameters.

呼ばれ (GanonGrudge_Moriblin, 通常)

No overridden parameters.

初回 (Guardian_Mini_Practice, 通常)

No overridden parameters.

二回目以降 (Guardian_Mini_Practice, 通常)

No overridden parameters.

呼ばれ (GanonGrudge, 通常)

No overridden parameters.

通常 (Assassin_Junior_Shooter, Root)

No overridden parameters.

通常 (Assassin_Junior_Azito_Shooter, Root)

No overridden parameters.