From ZeldaMods (Breath of the Wild)
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DuckRoot| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| IsStuckOnTerrain |
Bool |
False |
|
| IsChangeableStateFreeFall |
Bool |
True |
|
| FramesStuckOnTerrain |
Float |
0.0 |
|
| CreateDeadConditionType |
Int |
-1 |
|
| IsUseTerritory |
Bool |
False |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| InWaterDepth |
Float |
|
|
| IsCheckFreeFall |
Bool |
|
|
| IsCheckStuckConsiderY |
Bool |
|
|
| IsUseWeakForcePushOutside |
Bool |
|
|
| IsEnableEscapeForceEndCheck |
Bool |
|
|
| EscapeForceEndTime |
Float |
|
|
| AfterEscapeForceEndState |
Int |
|
|
Children
| Name |
Description
|
| スクリプト用 |
|
| リアクション |
|
| 上機嫌 |
|
| 所持 |
|
| 水中行動 |
|
| 滝接触 |
|
| 落下 |
|
| 通常行動 |
|
| 騎乗中 |
|
Derived definitions
通常 (Duck, BaseAI)
| Name |
Value
|
| InWaterDepth |
0.0
|
| IsCheckFreeFall |
True
|
| IsCheckStuckConsiderY |
True
|
| IsUseWeakForcePushOutside |
True
|
| IsEnableEscapeForceEndCheck |
False
|
| EscapeForceEndTime |
600.0
|
| AfterEscapeForceEndState |
0
|