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BokoblinArrowBattle| AI definition |
|---|
| Type |
AI |
|---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Children
- 4 Derived definitions
- 4.1 ナビメッシュ無し (Stal_Bokoblin_Junior_Body, 遠隔武器)
- 4.2 威嚇 (Stal_Bokoblin_Junior_Body, 弓到達不能)
- 4.3 隠れられない (Stal_Bokoblin_Junior_Body, 遠隔武器)
- 4.4 戦闘 (Stal_Bokoblin_Junior_Body, 遠隔武器)
- 4.5 移動 (Lizalfos, 戦闘)
- 4.6 隠れられない (Lizalfos, 遠隔武器)
- 4.7 ナビメッシュ無し (Bokoblin_Red, 遠隔武器)
- 4.8 威嚇 (Bokoblin_Red, 弓到達不能)
- 4.9 隠れられない (Bokoblin_Red, 遠隔武器)
- 4.10 戦闘 (Bokoblin_Red, 遠隔武器)
- 4.11 移動 (Lizalfos_Fire, 戦闘)
- 4.12 隠れられない (Lizalfos_Fire, 遠隔武器)
- 4.13 ナビメッシュ無し (Bokoblin_Senior, 遠隔武器)
- 4.14 威嚇 (Bokoblin_Senior, 弓到達不能)
- 4.15 隠れられない (Bokoblin_Senior, 遠隔武器)
- 4.16 戦闘 (Bokoblin_Senior, 遠隔武器)
- 4.17 ナビメッシュ無し (Bokoblin_Rapid, 遠隔武器)
- 4.18 威嚇 (Bokoblin_Rapid, 弓到達不能)
- 4.19 隠れられない (Bokoblin_Rapid, 遠隔武器)
- 4.20 戦闘 (Bokoblin_Rapid, 遠隔武器)
- 4.21 移動 (Lizalfos_Electric, 戦闘)
- 4.22 隠れられない (Lizalfos_Electric, 遠隔武器)
- 4.23 戦闘 (Moriblin_Senior, 威嚇)
- 4.24 移動 (Lizalfos_Bone, 戦闘)
- 4.25 隠れられない (Lizalfos_Bone, 遠隔武器)
- 4.26 戦闘 (Moriblin_Blue, 威嚇)
- 4.27 戦闘 (Stal_Moriblin_Bone, 威嚇)
- 4.28 移動 (Lizalfos_Senior, 戦闘)
- 4.29 隠れられない (Lizalfos_Senior, 遠隔武器)
- 4.30 移動 (Lizalfos_Middle, 戦闘)
- 4.31 隠れられない (Lizalfos_Middle, 遠隔武器)
- 4.32 移動 (Lizalfos_Ice, 戦闘)
- 4.33 隠れられない (Lizalfos_Ice, 遠隔武器)
StaticInstParams
| Name |
Type |
Default value |
Description
|
| HoldInterval |
Int |
|
|
| HoldIntervalLast |
Int |
|
|
| HoldIntervalRand |
Int |
|
|
| LeaveStartDist |
Float |
|
|
| LeaveEndDist |
Float |
|
|
| LeaveTime |
Int |
|
|
| LeaveWaitTime |
Int |
|
|
| BaseDist |
Float |
|
|
| OutDist |
Float |
|
|
| OutDistVMin |
Float |
|
|
| OutDistVMax |
Float |
|
|
| WeaponIdx |
Int |
|
|
| BlindlyAttackMinNum |
Int |
|
|
| BlindlyAttackMaxNum |
Int |
|
|
| ShootDistRatio |
Float |
|
|
| IsEndAfterAttack |
Bool |
|
|
| IsUpdateNoticeState |
Bool |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Children
| Name |
Description
|
| 弓構え |
|
| 待機 |
|
| 離脱 |
|
Derived definitions
ナビメッシュ無し (Stal_Bokoblin_Junior_Body, 遠隔武器)
| Name |
Value
|
| HoldInterval |
1
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
60
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
4.2
|
| OutDist |
1.8
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
1
|
| BlindlyAttackMaxNum |
2
|
| ShootDistRatio |
2.8
|
| IsEndAfterAttack |
False
|
| IsUpdateNoticeState |
True
|
威嚇 (Stal_Bokoblin_Junior_Body, 弓到達不能)
| Name |
Value
|
| HoldInterval |
1
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
60
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
4.2
|
| OutDist |
1.8
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
1
|
| BlindlyAttackMaxNum |
2
|
| ShootDistRatio |
2.8
|
| IsEndAfterAttack |
False
|
| IsUpdateNoticeState |
True
|
隠れられない (Stal_Bokoblin_Junior_Body, 遠隔武器)
| Name |
Value
|
| HoldInterval |
10
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
10
|
| LeaveStartDist |
5.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
4.2
|
| OutDist |
75.0
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
3
|
| BlindlyAttackMaxNum |
5
|
| ShootDistRatio |
2.8
|
| IsEndAfterAttack |
False
|
| IsUpdateNoticeState |
True
|
戦闘 (Stal_Bokoblin_Junior_Body, 遠隔武器)
| Name |
Value
|
| HoldInterval |
1
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
60
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
4.2
|
| OutDist |
1.8
|
| OutDistVMin |
-40.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
1
|
| BlindlyAttackMaxNum |
2
|
| ShootDistRatio |
2.8
|
| IsEndAfterAttack |
False
|
| IsUpdateNoticeState |
True
|
移動 (Lizalfos, 戦闘)
| Name |
Value
|
| HoldInterval |
10
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
10
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
10.0
|
| OutDist |
10.0
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
3
|
| BlindlyAttackMaxNum |
5
|
| ShootDistRatio |
3.0
|
| IsEndAfterAttack |
False
|
| IsUpdateNoticeState |
True
|
隠れられない (Lizalfos, 遠隔武器)
| Name |
Value
|
| HoldInterval |
10
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
10
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
10.0
|
| OutDist |
10.0
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
1
|
| BlindlyAttackMaxNum |
2
|
| ShootDistRatio |
3.0
|
| IsEndAfterAttack |
True
|
| IsUpdateNoticeState |
True
|
ナビメッシュ無し (Bokoblin_Red, 遠隔武器)
| Name |
Value
|
| HoldInterval |
1
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
60
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
4.2
|
| OutDist |
1.8
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
1
|
| BlindlyAttackMaxNum |
2
|
| ShootDistRatio |
2.8
|
| IsEndAfterAttack |
False
|
| IsUpdateNoticeState |
True
|
威嚇 (Bokoblin_Red, 弓到達不能)
| Name |
Value
|
| HoldInterval |
1
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
60
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
4.2
|
| OutDist |
1.8
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
1
|
| BlindlyAttackMaxNum |
2
|
| ShootDistRatio |
2.8
|
| IsEndAfterAttack |
False
|
| IsUpdateNoticeState |
True
|
隠れられない (Bokoblin_Red, 遠隔武器)
| Name |
Value
|
| HoldInterval |
10
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
10
|
| LeaveStartDist |
5.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
4.2
|
| OutDist |
75.0
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
3
|
| BlindlyAttackMaxNum |
5
|
| ShootDistRatio |
2.8
|
| IsEndAfterAttack |
False
|
| IsUpdateNoticeState |
True
|
戦闘 (Bokoblin_Red, 遠隔武器)
| Name |
Value
|
| HoldInterval |
1
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
60
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
4.2
|
| OutDist |
1.8
|
| OutDistVMin |
-40.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
1
|
| BlindlyAttackMaxNum |
2
|
| ShootDistRatio |
2.8
|
| IsEndAfterAttack |
False
|
| IsUpdateNoticeState |
True
|
移動 (Lizalfos_Fire, 戦闘)
| Name |
Value
|
| HoldInterval |
10
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
10
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
10.0
|
| OutDist |
10.0
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
3
|
| BlindlyAttackMaxNum |
5
|
| ShootDistRatio |
3.0
|
| IsEndAfterAttack |
False
|
| IsUpdateNoticeState |
True
|
隠れられない (Lizalfos_Fire, 遠隔武器)
| Name |
Value
|
| HoldInterval |
10
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
10
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
10.0
|
| OutDist |
10.0
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
1
|
| BlindlyAttackMaxNum |
2
|
| ShootDistRatio |
3.0
|
| IsEndAfterAttack |
True
|
| IsUpdateNoticeState |
True
|
ナビメッシュ無し (Bokoblin_Senior, 遠隔武器)
| Name |
Value
|
| HoldInterval |
1
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
60
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
4.2
|
| OutDist |
1.8
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
1
|
| BlindlyAttackMaxNum |
2
|
| ShootDistRatio |
2.8
|
| IsEndAfterAttack |
False
|
| IsUpdateNoticeState |
True
|
威嚇 (Bokoblin_Senior, 弓到達不能)
| Name |
Value
|
| HoldInterval |
1
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
60
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
4.2
|
| OutDist |
1.8
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
1
|
| BlindlyAttackMaxNum |
2
|
| ShootDistRatio |
2.8
|
| IsEndAfterAttack |
False
|
| IsUpdateNoticeState |
True
|
隠れられない (Bokoblin_Senior, 遠隔武器)
| Name |
Value
|
| HoldInterval |
10
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
10
|
| LeaveStartDist |
5.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
4.2
|
| OutDist |
75.0
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
3
|
| BlindlyAttackMaxNum |
5
|
| ShootDistRatio |
2.8
|
| IsEndAfterAttack |
False
|
| IsUpdateNoticeState |
True
|
戦闘 (Bokoblin_Senior, 遠隔武器)
| Name |
Value
|
| HoldInterval |
1
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
60
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
4.2
|
| OutDist |
1.8
|
| OutDistVMin |
-40.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
1
|
| BlindlyAttackMaxNum |
2
|
| ShootDistRatio |
2.8
|
| IsEndAfterAttack |
False
|
| IsUpdateNoticeState |
True
|
ナビメッシュ無し (Bokoblin_Rapid, 遠隔武器)
| Name |
Value
|
| HoldInterval |
1
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
60
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
4.2
|
| OutDist |
1.8
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
1
|
| BlindlyAttackMaxNum |
2
|
| ShootDistRatio |
2.8
|
| IsEndAfterAttack |
False
|
| IsUpdateNoticeState |
True
|
威嚇 (Bokoblin_Rapid, 弓到達不能)
| Name |
Value
|
| HoldInterval |
1
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
60
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
4.2
|
| OutDist |
1.8
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
1
|
| BlindlyAttackMaxNum |
2
|
| ShootDistRatio |
2.8
|
| IsEndAfterAttack |
False
|
| IsUpdateNoticeState |
True
|
隠れられない (Bokoblin_Rapid, 遠隔武器)
| Name |
Value
|
| HoldInterval |
10
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
10
|
| LeaveStartDist |
5.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
4.2
|
| OutDist |
75.0
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
3
|
| BlindlyAttackMaxNum |
5
|
| ShootDistRatio |
2.8
|
| IsEndAfterAttack |
False
|
| IsUpdateNoticeState |
True
|
戦闘 (Bokoblin_Rapid, 遠隔武器)
| Name |
Value
|
| HoldInterval |
1
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
60
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
4.2
|
| OutDist |
1.8
|
| OutDistVMin |
-40.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
1
|
| BlindlyAttackMaxNum |
2
|
| ShootDistRatio |
2.8
|
| IsEndAfterAttack |
False
|
| IsUpdateNoticeState |
True
|
移動 (Lizalfos_Electric, 戦闘)
| Name |
Value
|
| HoldInterval |
10
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
10
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
10.0
|
| OutDist |
10.0
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
3
|
| BlindlyAttackMaxNum |
5
|
| ShootDistRatio |
3.0
|
| IsEndAfterAttack |
False
|
| IsUpdateNoticeState |
True
|
隠れられない (Lizalfos_Electric, 遠隔武器)
| Name |
Value
|
| HoldInterval |
10
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
10
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
10.0
|
| OutDist |
10.0
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
1
|
| BlindlyAttackMaxNum |
2
|
| ShootDistRatio |
3.0
|
| IsEndAfterAttack |
True
|
| IsUpdateNoticeState |
True
|
戦闘 (Moriblin_Senior, 威嚇)
| Name |
Value
|
| HoldInterval |
10
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
30
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
5.0
|
| LeaveTime |
100
|
| LeaveWaitTime |
100
|
| BaseDist |
3.5
|
| OutDist |
7.0
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
3
|
| BlindlyAttackMaxNum |
5
|
| ShootDistRatio |
2.8
|
| IsEndAfterAttack |
True
|
| IsUpdateNoticeState |
True
|
移動 (Lizalfos_Bone, 戦闘)
| Name |
Value
|
| HoldInterval |
10
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
10
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
10.0
|
| OutDist |
10.0
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
3
|
| BlindlyAttackMaxNum |
5
|
| ShootDistRatio |
3.0
|
| IsEndAfterAttack |
False
|
| IsUpdateNoticeState |
True
|
隠れられない (Lizalfos_Bone, 遠隔武器)
| Name |
Value
|
| HoldInterval |
10
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
10
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
10.0
|
| OutDist |
10.0
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
1
|
| BlindlyAttackMaxNum |
2
|
| ShootDistRatio |
3.0
|
| IsEndAfterAttack |
True
|
| IsUpdateNoticeState |
True
|
戦闘 (Moriblin_Blue, 威嚇)
| Name |
Value
|
| HoldInterval |
10
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
30
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
5.0
|
| LeaveTime |
100
|
| LeaveWaitTime |
100
|
| BaseDist |
3.5
|
| OutDist |
7.0
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
3
|
| BlindlyAttackMaxNum |
5
|
| ShootDistRatio |
2.8
|
| IsEndAfterAttack |
True
|
| IsUpdateNoticeState |
True
|
戦闘 (Stal_Moriblin_Bone, 威嚇)
| Name |
Value
|
| HoldInterval |
10
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
30
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
5.0
|
| LeaveTime |
100
|
| LeaveWaitTime |
100
|
| BaseDist |
3.5
|
| OutDist |
7.0
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
3
|
| BlindlyAttackMaxNum |
5
|
| ShootDistRatio |
2.8
|
| IsEndAfterAttack |
True
|
| IsUpdateNoticeState |
True
|
移動 (Lizalfos_Senior, 戦闘)
| Name |
Value
|
| HoldInterval |
10
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
10
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
10.0
|
| OutDist |
10.0
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
3
|
| BlindlyAttackMaxNum |
5
|
| ShootDistRatio |
3.0
|
| IsEndAfterAttack |
False
|
| IsUpdateNoticeState |
True
|
隠れられない (Lizalfos_Senior, 遠隔武器)
| Name |
Value
|
| HoldInterval |
10
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
10
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
10.0
|
| OutDist |
10.0
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
1
|
| BlindlyAttackMaxNum |
2
|
| ShootDistRatio |
3.0
|
| IsEndAfterAttack |
True
|
| IsUpdateNoticeState |
True
|
移動 (Lizalfos_Middle, 戦闘)
| Name |
Value
|
| HoldInterval |
10
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
10
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
10.0
|
| OutDist |
10.0
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
3
|
| BlindlyAttackMaxNum |
5
|
| ShootDistRatio |
3.0
|
| IsEndAfterAttack |
False
|
| IsUpdateNoticeState |
True
|
隠れられない (Lizalfos_Middle, 遠隔武器)
| Name |
Value
|
| HoldInterval |
10
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
10
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
10.0
|
| OutDist |
10.0
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
1
|
| BlindlyAttackMaxNum |
2
|
| ShootDistRatio |
3.0
|
| IsEndAfterAttack |
True
|
| IsUpdateNoticeState |
True
|
移動 (Lizalfos_Ice, 戦闘)
| Name |
Value
|
| HoldInterval |
10
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
10
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
10.0
|
| OutDist |
10.0
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
3
|
| BlindlyAttackMaxNum |
5
|
| ShootDistRatio |
3.0
|
| IsEndAfterAttack |
False
|
| IsUpdateNoticeState |
True
|
隠れられない (Lizalfos_Ice, 遠隔武器)
| Name |
Value
|
| HoldInterval |
10
|
| HoldIntervalLast |
40
|
| HoldIntervalRand |
10
|
| LeaveStartDist |
-1.0
|
| LeaveEndDist |
10.0
|
| LeaveTime |
200
|
| LeaveWaitTime |
30
|
| BaseDist |
10.0
|
| OutDist |
10.0
|
| OutDistVMin |
-20.0
|
| OutDistVMax |
20.0
|
| WeaponIdx |
0
|
| BlindlyAttackMinNum |
1
|
| BlindlyAttackMaxNum |
2
|
| ShootDistRatio |
3.0
|
| IsEndAfterAttack |
True
|
| IsUpdateNoticeState |
True
|