From ZeldaMods (Breath of the Wild)
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AncientNecklaceBall| AI definition |
|---|
| Type |
AI |
|---|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| GrabNodeIndex |
Int |
-1 |
|
| GiantNecklaceActiveSaveFlag |
String |
|
|
| IsEnemyLiftable |
Bool |
True |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| LandNoiseLevel |
Float |
|
|
| OnAS |
String |
|
|
| OffAS |
String |
|
|
| IsIgnoreSameOnAS |
Bool |
|
|
| IsIgnoreSameOffAS |
Bool |
|
|
Children
| Name |
Description
|
| 吊るす |
|
| 所持 |
|
| 投擲生成 |
|
| 通常 |
|
Derived definitions
通常 (AncientNecklaceBall, BaseAI)
| Name |
Value
|
| LandNoiseLevel |
1.0
|
| OnAS |
MoveLight
|
| OffAS |
Stop
|
| IsIgnoreSameOnAS |
True
|
| IsIgnoreSameOffAS |
True
|