Translations:Difficulty scaling/254/en
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__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4
{
const int baseHp = Enemy::getInitialHP(this);
const int halfBaseHp = baseHp >> 1;
const bool dieGanonWind = hasFlag_Die_PGanonWind(0);
const bool dieGanonWater = hasFlag_Die_PGanonWater(0);
const bool dieGanonFire = hasFlag_Die_PGanonFire(0);
const bool dieGanonElectric = hasFlag_Die_PGanonElectric(0);
const int flags = this->siteBossFlags & 0xFFFFFFFC;
int multiplier;
if ( flags == 4 )
multiplier = 3;
else if ( flags == 8 )
multiplier = 4;
else
multiplier = dieGanonFire + dieGanonWind + dieGanonWater + dieGanonElectric;
return baseHp + multiplier * halfBaseHp;
}