Translations:Difficulty scaling/50/en
do {
entry = enemy_table["actors"][i];
if (this->enemy_points <= entry["value"])
break;
++i;
} while (i < enemy_table["actors"].size);
do {
entry = enemy_table["actors"][i];
if (this->enemy_points <= entry["value"])
break;
++i;
} while (i < enemy_table["actors"].size);