Translations:Difficulty scaling/48/en
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if (actor_name.contains("Enemy")) {
for (enemy_table : this->byml["enemy"]) { i = -1; for (j = 0; j < enemy_table["actors"].size; ++j) { entry = enemy_table["actors"][j]; if (entry["name"] == actor_name && this->enemy_points > entry["value"]) { i = j; break; } }