AIDef:Behavior/SetTransBoneForAnimeDriven

From ZeldaMods (Breath of the Wild)
Revision as of 18:13, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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SetTransBoneForAnimeDriven
AI definition
Type Behavior

StaticInstParams

Name Type Default value Description
TransBoneName String


Derived definitions

SetTransBoneForAnimeDriven (DungeonPartElectricLeg)

Name Value
TransBoneName Root

SetTransBoneForAnimeDriven (Octarock_Forest)

Name Value
TransBoneName Root

SetTransBoneForAnimeDriven (ForestGiant_Middle)

Name Value
TransBoneName Root

SetTransBoneForAnimeDriven (ForestGiant_Senior)

Name Value
TransBoneName Root

SetTransBoneForAnimeDriven (ForestGiant)

Name Value
TransBoneName Root

SetTransBoneForAnimeDriven (Octarock_Water)

Name Value
TransBoneName Root

SetTransBoneForAnimeDriven (Lynel_Senior)

Name Value
TransBoneName Root

SetTransBoneForAnimeDriven (Moriblin_Senior)

Name Value
TransBoneName Root

SetTransBoneForAnimeDriven (Lynel_Middle)

Name Value
TransBoneName Root

SetTransBoneForAnimeDriven (Octarock_Sand)

Name Value
TransBoneName Root

SetTransBoneForAnimeDriven (Moriblin_Blue)

Name Value
TransBoneName Root

SetTransBoneForAnimeDriven (Stal_Moriblin_Bone)

Name Value
TransBoneName Root

SetTransBoneForAnimeDriven (Octarock_Snow)

Name Value
TransBoneName Root

SetTransBoneForAnimeDriven (Lynel)

Name Value
TransBoneName Root

SetTransBoneForAnimeDriven (Octarock_Stone)

Name Value
TransBoneName Root

SetTransBoneForAnimeDriven (StalForestGiant)

Name Value
TransBoneName Root