From ZeldaMods (Breath of the Wild)
Revision as of 18:13, 14 October 2018 by imported>Leoetlino
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SetLocalBoneOffset| AI definition |
|---|
| Type |
Behavior |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| BoneName |
String |
|
|
| TransOffset |
Vec3 |
|
|
| RotOffset |
Vec3 |
|
|
Derived definitions
SetLocalBoneOffset (Moriblin_Senior)
| Name |
Value
|
| BoneName |
Weapon_R
|
| TransOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| RotOffset |
Vec3(x=0.0, y=0.0, z=3.1415927410125732)
|
SetLocalBoneOffset (Moriblin_Blue)
| Name |
Value
|
| BoneName |
Weapon_R
|
| TransOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| RotOffset |
Vec3(x=0.0, y=0.0, z=3.1415927410125732)
|
SetLocalBoneOffset (Stal_Moriblin_Bone)
| Name |
Value
|
| BoneName |
Weapon_R
|
| TransOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| RotOffset |
Vec3(x=0.0, y=0.0, z=3.1415927410125732)
|