AIDef:Behavior/GiantGuardWeakPoint

From ZeldaMods (Breath of the Wild)
Revision as of 18:13, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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GiantGuardWeakPoint
AI definition
Type Behavior

StaticInstParams

Name Type Default value Description
TargetBone Int
GuardStartAS String
GuardLoopAS String
GuardEndAS String
GuardTgName String
PartialBoneName String
GuardAngleRange Float
DelayTime Int
RestLifeRate Float
WeakPointArmorIdx Int


Derived definitions

GiantGuardWeakPoint (ForestGiant_Middle)

Name Value
TargetBone 1
GuardStartAS GuardStart
GuardLoopAS GuardLoop
GuardEndAS GuardEnd
GuardTgName TgtEye
PartialBoneName Clavicle_L
GuardAngleRange 0.174533
DelayTime 15
RestLifeRate 0.5
WeakPointArmorIdx 2

GiantGuardWeakPoint (ForestGiant_Senior)

Name Value
TargetBone 1
GuardStartAS GuardStart
GuardLoopAS GuardLoop
GuardEndAS GuardEnd
GuardTgName TgtEye
PartialBoneName Clavicle_L
GuardAngleRange 0.174533
DelayTime 15
RestLifeRate 0.5
WeakPointArmorIdx 2

GiantGuardWeakPoint (ForestGiant)

Name Value
TargetBone 1
GuardStartAS GuardStart
GuardLoopAS GuardLoop
GuardEndAS GuardEnd
GuardTgName TgtEye
PartialBoneName Clavicle_L
GuardAngleRange 0.174533
DelayTime 15
RestLifeRate 0.5
WeakPointArmorIdx 2

GiantGuardWeakPoint (StalForestGiant)

Name Value
TargetBone 1
GuardStartAS GuardStart
GuardLoopAS GuardLoop
GuardEndAS GuardEnd
GuardTgName TgtEye
PartialBoneName Clavicle_L
GuardAngleRange 0.174533
DelayTime 15
RestLifeRate 0.5
WeakPointArmorIdx 2