AIDef:Behavior/BossBgmDamaged

From ZeldaMods (Breath of the Wild)
Revision as of 18:12, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
BossBgmDamaged
AI definition
Type Behavior

StaticInstParams

Name Type Default value Description
DieType Int


Derived definitions

BossBgmDamaged (Assassin_Senior)

Name Value
DieType 0

BossBgmDamaged (Enemy_Golem_Fire_R)

Name Value
DieType 0

BossBgmDamaged (Enemy_Golem_Fire_R)

Name Value
DieType 1

BossBgmDamaged (ForestGiant_Middle)

Name Value
DieType 0

BossBgmDamaged (ForestGiant_Senior)

Name Value
DieType 0

BossBgmDamaged (ForestGiant)

Name Value
DieType 0

BossBgmDamaged (Golem_Senior)

Name Value
DieType 0

BossBgmDamaged (Golem_Senior)

Name Value
DieType 1

BossBgmDamaged (Golem_Little)

Name Value
DieType 0

BossBgmDamaged (Golem_Little)

Name Value
DieType 1

BossBgmDamaged (Golem_Middle)

Name Value
DieType 0

BossBgmDamaged (Golem_Middle)

Name Value
DieType 1

BossBgmDamaged (Sandworm)

Name Value
DieType 0

BossBgmDamaged (Enemy_SandwormR)

Name Value
DieType 0

BossBgmDamaged (StalForestGiant)

Name Value
DieType 0

BossBgmDamaged (Golem_Little_Ice)

Name Value
DieType 0

BossBgmDamaged (Golem_Little_Ice)

Name Value
DieType 1

BossBgmDamaged (Golem)

Name Value
DieType 0

BossBgmDamaged (Golem)

Name Value
DieType 1

BossBgmDamaged (Golem_Little_Fire)

Name Value
DieType 0

BossBgmDamaged (Golem_Little_Fire)

Name Value
DieType 1