From ZeldaMods (Breath of the Wild)
Revision as of 18:11, 14 October 2018 by imported>Leoetlino
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SiteBossReflectArrowRoot| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ArrowNum |
Int |
|
|
| HoldTime |
Float |
|
|
| InitHoldTime |
Float |
|
|
| ArrowName |
String |
|
|
| IsFinishAtNoDevice |
Bool |
|
|
| IsIgnoreCancelAttack |
Bool |
|
|
| AtMinDamage |
Int |
|
|
| AttackPower |
Int |
|
|
| AddAttackPower |
Int |
|
|
| AvoidLifeRate |
Float |
|
|
| AvoidCountMax |
Int |
|
|
| AvoidAngle |
Float |
|
|
| AvoidDist |
Float |
|
|
| SeqAvoidRate |
Int |
|
|
| AvoidDistRand |
Float |
|
|
| AvoidWaitCount |
Float |
|
|
| AvoidWaitCountRand |
Float |
|
|
| ChaseDist |
Vec3 |
|
|
| ChaseDistOffset |
Vec3 |
|
|
| UpDownAvoidRate |
Int |
|
|
| IsKeepDistance |
Bool |
|
|
| KeepDistance |
Float |
|
|
| TrigEventAtHold |
Float |
|
|
| SpineControlOffsetAngleLR |
Float |
|
|
| SpineControlOffsetAngleUD |
Float |
|
|
| ReflectOffset |
Vec3 |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetActor |
Actor |
|
|
| IsReflectAmongChild |
Bool |
|
|
| TargetPos |
Vec3 |
|
|
| IsCancelAttack |
Bool |
|
|
Children
| Name |
Description
|
| 回避 |
|
| 子機発射 |
|
| 弾発射 |
|
| 準備 |
|
| 溜め |
|
| 終了 |
|
Derived definitions
反射弾 (SiteBossBow, 戦闘)
| Name |
Value
|
| ArrowNum |
4
|
| HoldTime |
30.0
|
| InitHoldTime |
45.0
|
| ArrowName |
|
| IsFinishAtNoDevice |
True
|
| IsIgnoreCancelAttack |
False
|
| AtMinDamage |
4
|
| AttackPower |
16
|
| AddAttackPower |
2
|
| AvoidLifeRate |
1.0
|
| AvoidCountMax |
3
|
| AvoidAngle |
0.122173
|
| AvoidDist |
15.0
|
| SeqAvoidRate |
40
|
| AvoidDistRand |
3.0
|
| AvoidWaitCount |
60.0
|
| AvoidWaitCountRand |
30.0
|
| ChaseDist |
Vec3(x=200.0, y=14.0, z=80.0)
|
| ChaseDistOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
| UpDownAvoidRate |
75
|
| IsKeepDistance |
False
|
| KeepDistance |
20.0
|
| TrigEventAtHold |
-1.0
|
| SpineControlOffsetAngleLR |
0.0523599
|
| SpineControlOffsetAngleUD |
0.0523599
|
| ReflectOffset |
Vec3(x=0.0, y=4.0, z=0.0)
|
反射弾 (SiteBossBowCastle, 戦闘)
| Name |
Value
|
| ArrowNum |
4
|
| HoldTime |
30.0
|
| InitHoldTime |
45.0
|
| ArrowName |
|
| IsFinishAtNoDevice |
True
|
| IsIgnoreCancelAttack |
True
|
| AtMinDamage |
4
|
| AttackPower |
16
|
| AddAttackPower |
2
|
| AvoidLifeRate |
1.0
|
| AvoidCountMax |
3
|
| AvoidAngle |
0.174533
|
| AvoidDist |
15.0
|
| SeqAvoidRate |
40
|
| AvoidDistRand |
3.0
|
| AvoidWaitCount |
60.0
|
| AvoidWaitCountRand |
30.0
|
| ChaseDist |
Vec3(x=40.0, y=14.0, z=40.0)
|
| ChaseDistOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| UpDownAvoidRate |
75
|
| IsKeepDistance |
False
|
| KeepDistance |
20.0
|
| TrigEventAtHold |
-1.0
|
| SpineControlOffsetAngleLR |
0.0523599
|
| SpineControlOffsetAngleUD |
0.0523599
|
| ReflectOffset |
Vec3(x=0.0, y=4.0, z=0.0)
|
反射弾 (SiteBossBowR, 戦闘)
| Name |
Value
|
| ArrowNum |
4
|
| HoldTime |
15.0
|
| InitHoldTime |
15.0
|
| ArrowName |
|
| IsFinishAtNoDevice |
True
|
| IsIgnoreCancelAttack |
False
|
| AtMinDamage |
4
|
| AttackPower |
16
|
| AddAttackPower |
2
|
| AvoidLifeRate |
1.0
|
| AvoidCountMax |
3
|
| AvoidAngle |
0.122173
|
| AvoidDist |
15.0
|
| SeqAvoidRate |
40
|
| AvoidDistRand |
3.0
|
| AvoidWaitCount |
60.0
|
| AvoidWaitCountRand |
30.0
|
| ChaseDist |
Vec3(x=200.0, y=14.0, z=80.0)
|
| ChaseDistOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
| UpDownAvoidRate |
75
|
| IsKeepDistance |
False
|
| KeepDistance |
20.0
|
| TrigEventAtHold |
-1.0
|
| SpineControlOffsetAngleLR |
0.0523599
|
| SpineControlOffsetAngleUD |
0.0523599
|
| ReflectOffset |
Vec3(x=0.0, y=4.0, z=0.0)
|