AIDef:AI/RangeLineReachSelectTwoAction

From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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RangeLineReachSelectTwoAction
AI definition
Type AI

StaticInstParams

Name Type Default value Description
FarDist Float
BaseDist Float
WeaponIdx Int
IsSelectEveryFrame Bool
IsRangeXZ Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
近距離
遠距離

Derived definitions

定員内 (Stal_Bokoblin_Junior_Body, 戦闘)

Name Value
FarDist 3.0
BaseDist 5.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

高い (Enemy_Golem_Fire_R, 右腕戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

高い (Enemy_Golem_Fire_R, 左腕戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

高い (Enemy_Golem_Fire_R, 戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

定員内 (Bokoblin_Red, 戦闘)

Name Value
FarDist 3.0
BaseDist 5.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

抜刀 (Lynel_Senior, 大剣戦闘開始)

Name Value
FarDist 9999.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

高い (Golem_Senior, 右腕戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

高い (Golem_Senior, 左腕戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

高い (Golem_Senior, 戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

移動 (Golem_Little, 速攻)

Name Value
FarDist 0.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

戦闘攻撃 (Golem_Little, 両腕戦闘)

Name Value
FarDist 0.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

定員内 (Bokoblin_Senior, 戦闘)

Name Value
FarDist 3.0
BaseDist 5.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

定員内 (Bokoblin_Rapid, 戦闘)

Name Value
FarDist 3.0
BaseDist 5.0
WeaponIdx -1
IsSelectEveryFrame True
IsRangeXZ False

高い (Golem_Middle, 右腕戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

高い (Golem_Middle, 左腕戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

高い (Golem_Middle, 戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

抜刀 (Lynel_Middle, 大剣戦闘開始)

Name Value
FarDist 9999.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

抜刀 (Lynel, 大剣戦闘開始)

Name Value
FarDist 9999.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ True

移動 (Golem_Little_Ice, 速攻)

Name Value
FarDist 0.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

戦闘攻撃 (Golem_Little_Ice, 両腕戦闘)

Name Value
FarDist 0.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

高い (Golem, 右腕戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

高い (Golem, 左腕戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

高い (Golem, 戦闘攻撃)

Name Value
FarDist 4.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

移動 (Golem_Little_Fire, 速攻)

Name Value
FarDist 0.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False

戦闘攻撃 (Golem_Little_Fire, 両腕戦闘)

Name Value
FarDist 0.0
BaseDist 0.0
WeaponIdx 0
IsSelectEveryFrame False
IsRangeXZ False