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Revision as of 18:10, 14 October 2018 by imported>Leoetlino
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RangeLineReachSelectTwoActionAI definition |
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Type |
AI |
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Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Children
- 4 Derived definitions
- 4.1 定員内 (Stal_Bokoblin_Junior_Body, 戦闘)
- 4.2 高い (Enemy_Golem_Fire_R, 右腕戦闘攻撃)
- 4.3 高い (Enemy_Golem_Fire_R, 左腕戦闘攻撃)
- 4.4 高い (Enemy_Golem_Fire_R, 戦闘攻撃)
- 4.5 定員内 (Bokoblin_Red, 戦闘)
- 4.6 抜刀 (Lynel_Senior, 大剣戦闘開始)
- 4.7 高い (Golem_Senior, 右腕戦闘攻撃)
- 4.8 高い (Golem_Senior, 左腕戦闘攻撃)
- 4.9 高い (Golem_Senior, 戦闘攻撃)
- 4.10 移動 (Golem_Little, 速攻)
- 4.11 戦闘攻撃 (Golem_Little, 両腕戦闘)
- 4.12 定員内 (Bokoblin_Senior, 戦闘)
- 4.13 定員内 (Bokoblin_Rapid, 戦闘)
- 4.14 高い (Golem_Middle, 右腕戦闘攻撃)
- 4.15 高い (Golem_Middle, 左腕戦闘攻撃)
- 4.16 高い (Golem_Middle, 戦闘攻撃)
- 4.17 抜刀 (Lynel_Middle, 大剣戦闘開始)
- 4.18 抜刀 (Lynel, 大剣戦闘開始)
- 4.19 移動 (Golem_Little_Ice, 速攻)
- 4.20 戦闘攻撃 (Golem_Little_Ice, 両腕戦闘)
- 4.21 高い (Golem, 右腕戦闘攻撃)
- 4.22 高い (Golem, 左腕戦闘攻撃)
- 4.23 高い (Golem, 戦闘攻撃)
- 4.24 移動 (Golem_Little_Fire, 速攻)
- 4.25 戦闘攻撃 (Golem_Little_Fire, 両腕戦闘)
StaticInstParams
Name |
Type |
Default value |
Description
|
FarDist |
Float |
|
|
BaseDist |
Float |
|
|
WeaponIdx |
Int |
|
|
IsSelectEveryFrame |
Bool |
|
|
IsRangeXZ |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Children
Derived definitions
定員内 (Stal_Bokoblin_Junior_Body, 戦闘)
Name |
Value
|
FarDist |
3.0
|
BaseDist |
5.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
高い (Enemy_Golem_Fire_R, 右腕戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
高い (Enemy_Golem_Fire_R, 左腕戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
高い (Enemy_Golem_Fire_R, 戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
定員内 (Bokoblin_Red, 戦闘)
Name |
Value
|
FarDist |
3.0
|
BaseDist |
5.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
抜刀 (Lynel_Senior, 大剣戦闘開始)
Name |
Value
|
FarDist |
9999.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
高い (Golem_Senior, 右腕戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
高い (Golem_Senior, 左腕戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
高い (Golem_Senior, 戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
移動 (Golem_Little, 速攻)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
戦闘攻撃 (Golem_Little, 両腕戦闘)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
定員内 (Bokoblin_Senior, 戦闘)
Name |
Value
|
FarDist |
3.0
|
BaseDist |
5.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
定員内 (Bokoblin_Rapid, 戦闘)
Name |
Value
|
FarDist |
3.0
|
BaseDist |
5.0
|
WeaponIdx |
-1
|
IsSelectEveryFrame |
True
|
IsRangeXZ |
False
|
高い (Golem_Middle, 右腕戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
高い (Golem_Middle, 左腕戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
高い (Golem_Middle, 戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
抜刀 (Lynel_Middle, 大剣戦闘開始)
Name |
Value
|
FarDist |
9999.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
抜刀 (Lynel, 大剣戦闘開始)
Name |
Value
|
FarDist |
9999.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
True
|
移動 (Golem_Little_Ice, 速攻)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
戦闘攻撃 (Golem_Little_Ice, 両腕戦闘)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
高い (Golem, 右腕戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
高い (Golem, 左腕戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
高い (Golem, 戦闘攻撃)
Name |
Value
|
FarDist |
4.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
移動 (Golem_Little_Fire, 速攻)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|
戦闘攻撃 (Golem_Little_Fire, 両腕戦闘)
Name |
Value
|
FarDist |
0.0
|
BaseDist |
0.0
|
WeaponIdx |
0
|
IsSelectEveryFrame |
False
|
IsRangeXZ |
False
|