From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino
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MoveRemainsElectricAI definition |
---|
Type |
AI |
---|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
IsJoinRemainsBattle |
Bool |
True |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
ReactiveRange |
Float |
|
|
DemoCallWaitTime |
Float |
|
|
CannonOffset |
Vec3 |
|
|
WeakPointOffset |
Vec3 |
|
|
ReactivateTime |
Float |
|
|
FrontCheckMinDist |
Float |
|
|
FrontDirUpdateInterval |
Float |
|
|
SpeedScale |
Float |
|
|
InitPosByRailRatio |
Float |
|
|
Children
Name |
Description
|
一時停止 |
|
停止 |
|
再稼働 |
|
移動 |
|
Derived definitions
子0 (RemainsElectric, 通常行動)
Name |
Value
|
ReactiveRange |
1000.0
|
DemoCallWaitTime |
60.0
|
CannonOffset |
Vec3(x=0.0, y=80.0, z=0.0)
|
WeakPointOffset |
Vec3(x=11.0, y=0.0, z=0.0)
|
ReactivateTime |
900.0
|
FrontCheckMinDist |
2.0
|
FrontDirUpdateInterval |
3.0
|
SpeedScale |
1.0
|
InitPosByRailRatio |
-1.0
|