From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino
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MoveRemainsElectric| AI definition |
|---|
| Type |
AI |
|---|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| IsJoinRemainsBattle |
Bool |
True |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ReactiveRange |
Float |
|
|
| DemoCallWaitTime |
Float |
|
|
| CannonOffset |
Vec3 |
|
|
| WeakPointOffset |
Vec3 |
|
|
| ReactivateTime |
Float |
|
|
| FrontCheckMinDist |
Float |
|
|
| FrontDirUpdateInterval |
Float |
|
|
| SpeedScale |
Float |
|
|
| InitPosByRailRatio |
Float |
|
|
Children
| Name |
Description
|
| 一時停止 |
|
| 停止 |
|
| 再稼働 |
|
| 移動 |
|
Derived definitions
子0 (RemainsElectric, 通常行動)
| Name |
Value
|
| ReactiveRange |
1000.0
|
| DemoCallWaitTime |
60.0
|
| CannonOffset |
Vec3(x=0.0, y=80.0, z=0.0)
|
| WeakPointOffset |
Vec3(x=11.0, y=0.0, z=0.0)
|
| ReactivateTime |
900.0
|
| FrontCheckMinDist |
2.0
|
| FrontDirUpdateInterval |
3.0
|
| SpeedScale |
1.0
|
| InitPosByRailRatio |
-1.0
|