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Revision as of 18:10, 14 October 2018 by imported>Leoetlino
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MoriblinSpearBattle| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| FarDist |
Float |
|
|
| OutDist |
Float |
|
|
| NearDist |
Float |
|
|
| BaseDist |
Float |
|
|
| WeaponIdx |
Int |
|
|
| AttackStartRotate |
Float |
|
|
| ForceAttackDist |
Float |
|
|
| AttackIntervalIntensity |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Children
| Name |
Description
|
| 中距離 |
|
| 強制小攻撃 |
|
| 待機 |
|
| 近距離 |
|
Derived definitions
戦闘 (Moriblin_Senior, 戦闘_2)
| Name |
Value
|
| FarDist |
0.5
|
| OutDist |
7.0
|
| NearDist |
1.0
|
| BaseDist |
3.5
|
| WeaponIdx |
0
|
| AttackStartRotate |
0.139626
|
| ForceAttackDist |
0.0
|
| AttackIntervalIntensity |
1.0
|
戦闘 (Moriblin_Blue, 戦闘_2)
| Name |
Value
|
| FarDist |
0.5
|
| OutDist |
7.0
|
| NearDist |
1.0
|
| BaseDist |
3.5
|
| WeaponIdx |
0
|
| AttackStartRotate |
0.139626
|
| ForceAttackDist |
0.0
|
| AttackIntervalIntensity |
1.0
|
戦闘 (Stal_Moriblin_Bone, 戦闘_2)
| Name |
Value
|
| FarDist |
0.5
|
| OutDist |
7.0
|
| NearDist |
1.0
|
| BaseDist |
3.5
|
| WeaponIdx |
0
|
| AttackStartRotate |
0.139626
|
| ForceAttackDist |
0.0
|
| AttackIntervalIntensity |
1.0
|