From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation
Jump to search
LynelNavMoveTargetAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
StopGear |
Int |
|
|
CliffCheckDist |
Float |
|
|
ReachTargetArea |
Float |
|
|
RepathTime |
Float |
|
|
WeaponIdx |
Int |
|
|
TooFarDist |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Children
Name |
Description
|
ブレーキ |
|
回転 |
|
直進 |
|
移動 |
|
見まわす |
|
Derived definitions
気づき (Lynel_Senior, 近接戦闘)
Name |
Value
|
StopGear |
2
|
CliffCheckDist |
3.0
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
気づき (Lynel_Middle, 近接戦闘)
Name |
Value
|
StopGear |
2
|
CliffCheckDist |
3.0
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
気づき (Lynel, 近接戦闘)
Name |
Value
|
StopGear |
2
|
CliffCheckDist |
3.0
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|