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LOSFurthestHitPointFinderAI definition |
---|
Type |
AI |
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Contents
- 1 StaticInstParams
- 2 Children
- 3 Derived definitions
- 3.1 衝突 (Rabbit, 逃走)
- 3.2 崖である (WolfLink, 移動)
- 3.3 崖である (WolfLink, 戦闘攻撃対地)
- 3.4 崖である (WolfLink, 戦闘準備)
- 3.5 崖である (WolfLink, 戦闘準備_0)
- 3.6 崖である (WolfLink, 追従)
- 3.7 失敗 (WolfLink, 攻撃_0)
- 3.8 地形嵌り (Pigeon, 徘徊)
- 3.9 地形嵌り (Boar, ダメージ逃走)
- 3.10 地形嵌り (Boar, 逃走)
- 3.11 地形嵌り (Deer, ダメージ逃走)
- 3.12 地形嵌り (Deer, 逃走)
- 3.13 地形嵌り (Dog, 先行動)
- 3.14 地形嵌り (Dog, 逃走)
- 3.15 地形嵌り (Sunazarashi, ダメージ逃走)
- 3.16 地形嵌り (Sunazarashi, 逃走)
- 3.17 地形嵌り (Kokko, 行動B)
- 3.18 衝突 (Fox, 逃走)
- 3.19 地形嵌り (Fox, ダメージ逃走)
- 3.20 地形嵌り (Fox, 逃走)
- 3.21 地形嵌り (Sunazarashi_B, 逃走)
- 3.22 衝突 (Squirrel, 逃走)
- 3.23 地形嵌り (LittleBird, 徘徊)
- 3.24 地形嵌り (SunazarashiSP_C, 逃走)
- 3.25 地形嵌り (KakarikoKokko, 行動B)
- 3.26 地形嵌り (Wolf, ダメージ逃走)
- 3.27 地形嵌り (Wolf, 逃走)
- 3.28 地形嵌り (Deer_MiniGame, ダメージ逃走)
- 3.29 地形嵌り (Deer_MiniGame, 逃走)
- 3.30 地形嵌り (Bear, ダメージ逃走)
- 3.31 地形嵌り (Bear, 逃走)
- 3.32 地形嵌り (DomesticAnimal, 逃走)
- 3.33 地形嵌り (SunazarashiSP, ダメージ逃走)
- 3.34 地形嵌り (SunazarashiSP, 逃走)
- 3.35 地形嵌り (Boar_MiniGame, ダメージ逃走)
- 3.36 地形嵌り (Boar_MiniGame, 逃走)
- 3.37 地形嵌り (Heron, 徘徊)
StaticInstParams
Name |
Type |
Default value |
Description
|
CheckDistance |
Float |
|
|
OnlyCheckBehind |
Bool |
|
|
MaxNumCheck |
Int |
|
|
UseActionB |
Bool |
|
|
Children
Derived definitions
衝突 (Rabbit, 逃走)
Name |
Value
|
CheckDistance |
5.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
4
|
UseActionB |
False
|
崖である (WolfLink, 移動)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
False
|
MaxNumCheck |
10
|
UseActionB |
True
|
崖である (WolfLink, 戦闘攻撃対地)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
False
|
MaxNumCheck |
10
|
UseActionB |
True
|
崖である (WolfLink, 戦闘準備)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
False
|
MaxNumCheck |
10
|
UseActionB |
True
|
崖である (WolfLink, 戦闘準備_0)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
False
|
MaxNumCheck |
10
|
UseActionB |
True
|
崖である (WolfLink, 追従)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
False
|
MaxNumCheck |
10
|
UseActionB |
True
|
失敗 (WolfLink, 攻撃_0)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
False
|
MaxNumCheck |
10
|
UseActionB |
True
|
地形嵌り (Pigeon, 徘徊)
Name |
Value
|
CheckDistance |
5.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
3
|
UseActionB |
False
|
地形嵌り (Boar, ダメージ逃走)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
8
|
UseActionB |
False
|
地形嵌り (Boar, 逃走)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
8
|
UseActionB |
False
|
地形嵌り (Deer, ダメージ逃走)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
8
|
UseActionB |
False
|
地形嵌り (Deer, 逃走)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
8
|
UseActionB |
False
|
地形嵌り (Dog, 先行動)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
8
|
UseActionB |
False
|
地形嵌り (Dog, 逃走)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
8
|
UseActionB |
False
|
地形嵌り (Sunazarashi, ダメージ逃走)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
8
|
UseActionB |
False
|
地形嵌り (Sunazarashi, 逃走)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
8
|
UseActionB |
False
|
地形嵌り (Kokko, 行動B)
Name |
Value
|
CheckDistance |
4.5
|
OnlyCheckBehind |
True
|
MaxNumCheck |
5
|
UseActionB |
False
|
衝突 (Fox, 逃走)
Name |
Value
|
CheckDistance |
5.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
4
|
UseActionB |
False
|
地形嵌り (Fox, ダメージ逃走)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
8
|
UseActionB |
False
|
地形嵌り (Fox, 逃走)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
8
|
UseActionB |
False
|
地形嵌り (Sunazarashi_B, 逃走)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
8
|
UseActionB |
False
|
衝突 (Squirrel, 逃走)
Name |
Value
|
CheckDistance |
5.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
4
|
UseActionB |
False
|
地形嵌り (LittleBird, 徘徊)
Name |
Value
|
CheckDistance |
5.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
3
|
UseActionB |
False
|
地形嵌り (SunazarashiSP_C, 逃走)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
8
|
UseActionB |
False
|
地形嵌り (KakarikoKokko, 行動B)
Name |
Value
|
CheckDistance |
4.5
|
OnlyCheckBehind |
True
|
MaxNumCheck |
5
|
UseActionB |
False
|
地形嵌り (Wolf, ダメージ逃走)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
8
|
UseActionB |
False
|
地形嵌り (Wolf, 逃走)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
8
|
UseActionB |
False
|
地形嵌り (Deer_MiniGame, ダメージ逃走)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
8
|
UseActionB |
False
|
地形嵌り (Deer_MiniGame, 逃走)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
8
|
UseActionB |
False
|
地形嵌り (Bear, ダメージ逃走)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
8
|
UseActionB |
False
|
地形嵌り (Bear, 逃走)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
8
|
UseActionB |
False
|
地形嵌り (DomesticAnimal, 逃走)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
8
|
UseActionB |
False
|
地形嵌り (SunazarashiSP, ダメージ逃走)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
8
|
UseActionB |
False
|
地形嵌り (SunazarashiSP, 逃走)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
8
|
UseActionB |
False
|
地形嵌り (Boar_MiniGame, ダメージ逃走)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
8
|
UseActionB |
False
|
地形嵌り (Boar_MiniGame, 逃走)
Name |
Value
|
CheckDistance |
10.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
8
|
UseActionB |
False
|
地形嵌り (Heron, 徘徊)
Name |
Value
|
CheckDistance |
5.0
|
OnlyCheckBehind |
True
|
MaxNumCheck |
3
|
UseActionB |
False
|