From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino
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LandingChemicalBall| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ExpandActorName |
String |
|
|
| Scale |
Float |
|
|
| AttackPower |
Int |
|
|
| AttackIntensity |
Int |
|
|
| IsUseAtCollision |
Bool |
|
|
| AttackType |
Int |
|
|
| CutGrassType |
Int |
|
|
| CheckColConInfo |
Bool |
|
|
Children
Derived definitions
通常 (Lizalfos_IceBall, BaseAI)
| Name |
Value
|
| ExpandActorName |
ExpandIceField
|
| Scale |
3.0
|
| AttackPower |
0
|
| AttackIntensity |
0
|
| IsUseAtCollision |
False
|
| AttackType |
3
|
| CutGrassType |
1
|
| CheckColConInfo |
False
|
通常 (WeatherIceBall, BaseAI)
| Name |
Value
|
| ExpandActorName |
ExpandIceField
|
| Scale |
2.0
|
| AttackPower |
4
|
| AttackIntensity |
0
|
| IsUseAtCollision |
True
|
| AttackType |
3
|
| CutGrassType |
1
|
| CheckColConInfo |
True
|