AIDef:AI/GanonApproachOnFloorRoot

From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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GanonApproachOnFloorRoot
AI definition
Type AI

StaticInstParams

Name Type Default value Description
FinDist Float
ApproachTime Float
FinFarDist Float
MoveFrontRate Float
MoveFrontLRRate Float
MoveBackLRRate Float
CloseDist Float
ForbitAngMin Float
ForbitAngMax Float
CheckPosAng0 Float
CheckPosAng1 Float
CheckPosAng2 Float
CheckPosAng3 Float
CheckPosAng4 Float


DynamicInstParams

Name Type Default value Description
TargetPos Vec3
IsMoveSide Bool
MoveDstPos Vec3
IsChangeable Bool


Children

Name Description
移動

Derived definitions

接近 (Enemy_Ganon, 小剣攻撃)

Name Value
FinDist 16.0
ApproachTime 600.0
FinFarDist 100.0
MoveFrontRate 0.35
MoveFrontLRRate 0.15
MoveBackLRRate 0.05
CloseDist 10.0
ForbitAngMin 0.174533
ForbitAngMax 1.39626
CheckPosAng0 0.0
CheckPosAng1 1.39626
CheckPosAng2 -1.39626
CheckPosAng3 2.79253
CheckPosAng4 -2.79253

接近 (Enemy_Ganon, 大剣攻撃)

Name Value
FinDist 20.0
ApproachTime 600.0
FinFarDist 100.0
MoveFrontRate 0.35
MoveFrontLRRate 0.15
MoveBackLRRate 0.05
CloseDist 10.0
ForbitAngMin 0.174533
ForbitAngMax 1.39626
CheckPosAng0 0.0
CheckPosAng1 1.39626
CheckPosAng2 -1.39626
CheckPosAng3 2.79253
CheckPosAng4 -2.79253