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Revision as of 18:08, 14 October 2018 by imported>Leoetlino
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EquipConditionSelectAI definition |
---|
Type |
AI |
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Contents
- 1 StaticInstParams
- 2 Children
- 3 Derived definitions
- 3.1 通常 (Stal_Bokoblin_Junior_Body, Root)
- 3.2 通常 (Lizalfos, 通常_1)
- 3.3 通常 (Bokoblin_Red, Root)
- 3.4 通常 (Lizalfos_Fire, 通常_1)
- 3.5 通常 (Bokoblin_Senior, Root)
- 3.6 通常 (Bokoblin_Rapid, Root)
- 3.7 通常 (Lizalfos_Electric, 通常_1)
- 3.8 通常 (Moriblin_Senior, Root)
- 3.9 通常 (Lizalfos_Bone, 通常_1)
- 3.10 通常 (Moriblin_Blue, Root)
- 3.11 通常 (Stal_Moriblin_Bone, Root)
- 3.12 通常 (Lizalfos_Senior, 通常_1)
- 3.13 通常 (Lizalfos_Middle, 通常_1)
- 3.14 通常 (Lizalfos_Ice, 通常_1)
StaticInstParams
Name |
Type |
Default value |
Description
|
WeaponIdx |
Int |
|
|
Children
Derived definitions
通常 (Stal_Bokoblin_Junior_Body, Root)
通常 (Lizalfos, 通常_1)
通常 (Bokoblin_Red, Root)
通常 (Lizalfos_Fire, 通常_1)
通常 (Bokoblin_Senior, Root)
通常 (Bokoblin_Rapid, Root)
通常 (Lizalfos_Electric, 通常_1)
通常 (Moriblin_Senior, Root)
通常 (Lizalfos_Bone, 通常_1)
通常 (Moriblin_Blue, Root)
通常 (Stal_Moriblin_Bone, Root)
通常 (Lizalfos_Senior, 通常_1)
通常 (Lizalfos_Middle, 通常_1)
通常 (Lizalfos_Ice, 通常_1)