From ZeldaMods (Breath of the Wild)
Revision as of 18:08, 14 October 2018 by imported>Leoetlino
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EnemySomeIgniteBattleAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
IgniteNum |
Int |
|
|
BreathName |
String |
|
|
AttackAngle |
Float |
|
|
AttackRatio |
Float |
|
|
BreathSize |
Float |
|
|
EnlargeTime |
Int |
|
|
IsEndAfterAttack |
Bool |
|
|
IsDeleteBreath |
Bool |
|
|
AttackIntervalIntensity |
Float |
|
|
GlobalNoAtkTime |
Int |
|
|
IsUpdateNoticeState |
Bool |
|
|
Children
Name |
Description
|
戦闘攻撃 |
|
戦闘準備 |
|
Derived definitions
後行動 (Lizalfos_Ice, 行動B)
Name |
Value
|
IgniteNum |
3
|
BreathName |
Lizalfos_IceBall
|
AttackAngle |
0.261799
|
AttackRatio |
1.0
|
BreathSize |
1.0
|
EnlargeTime |
2
|
IsEndAfterAttack |
True
|
IsDeleteBreath |
False
|
AttackIntervalIntensity |
0.0
|
GlobalNoAtkTime |
-1
|
IsUpdateNoticeState |
True
|
先行動 (Lizalfos_Ice, 行動B)
Name |
Value
|
IgniteNum |
3
|
BreathName |
Lizalfos_IceBall
|
AttackAngle |
0.261799
|
AttackRatio |
1.0
|
BreathSize |
1.0
|
EnlargeTime |
2
|
IsEndAfterAttack |
True
|
IsDeleteBreath |
False
|
AttackIntervalIntensity |
0.0
|
GlobalNoAtkTime |
-1
|
IsUpdateNoticeState |
True
|