From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino
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ChemicalWeaponRoot| AI definition |
|---|
| Type |
AI |
|---|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| EnemyOwnItem |
Bool |
False |
|
| Life |
Int |
-1 |
|
| IsFixedPlace |
Bool |
False |
|
| IsCreateSharpWeapon |
Bool |
False |
|
| AddSpecialFlag |
Int |
0 |
|
| IsEmitLandNoise |
Bool |
False |
|
| IsWeaponCreateByRawLife |
Bool |
False |
|
| AddParam |
Int |
0 |
|
| SharpWeaponJudgeType |
Int |
0 |
|
| LevelSensorMode |
Int |
0 |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| BlinkFrame |
Float |
|
|
| FallOutSpeed |
Float |
|
|
| LandNoiseLevel |
Float |
|
|
Children
| Name |
Description
|
| Fixed配置 |
|
| 刺さる |
|
| 吊るす |
|
| 投げ |
|
| 抜ける |
|
| 装備 |
|
| 非装備 |
|
Derived definitions
通常 (ChemicalSpear, BaseAI)
| Name |
Value
|
| BlinkFrame |
100.0
|
| FallOutSpeed |
0.0
|
| LandNoiseLevel |
0.0
|
通常 (ChemicalWeapon, BaseAI)
| Name |
Value
|
| BlinkFrame |
100.0
|
| FallOutSpeed |
0.0
|
| LandNoiseLevel |
0.0
|