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Revision as of 18:07, 14 October 2018 by imported>Leoetlino
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BackAttackEnemyBattle| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| BackAttackAngle |
Float |
|
|
| AttackAngle |
Float |
|
|
| RetFrmGrdAtkTimer |
Int |
|
|
| RetFrmGrdAtkPrcTimer |
Int |
|
|
| RetFrmDmgAtkTimer |
Int |
|
|
| GlobalNoAtkTime |
Int |
|
|
| GlobalNoAtkTimeRnd |
Int |
|
|
| AttackIntervalIntensity |
Float |
|
|
| DisplayCheckRadius |
Float |
|
|
| IsUpdateNoticeState |
Bool |
|
|
| IsCheckLineReachable |
Bool |
|
|
Children
| Name |
Description
|
| 戦闘攻撃 |
|
| 戦闘準備 |
|
| 背面攻撃 |
|
Derived definitions
戦闘 (Keese, プレイヤー発見)
| Name |
Value
|
| BackAttackAngle |
0.523599
|
| AttackAngle |
0.261799
|
| RetFrmGrdAtkTimer |
0
|
| RetFrmGrdAtkPrcTimer |
0
|
| RetFrmDmgAtkTimer |
0
|
| GlobalNoAtkTime |
60
|
| GlobalNoAtkTimeRnd |
0
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
0.8
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|
戦闘 (Keese, 騎乗プレイヤー発見)
| Name |
Value
|
| BackAttackAngle |
0.523599
|
| AttackAngle |
0.261799
|
| RetFrmGrdAtkTimer |
0
|
| RetFrmGrdAtkPrcTimer |
0
|
| RetFrmDmgAtkTimer |
0
|
| GlobalNoAtkTime |
60
|
| GlobalNoAtkTimeRnd |
0
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
0.8
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|