From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
Jump to navigation
Jump to search
AssassinBossFirstRangeKeepMove| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| RefPosVibrateCheckerForAI |
AITreeVariablePointer |
|
|
| RefVelRotVibrateCheckerforAI |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| AnchorName |
String |
|
|
| NoMoveAnchorDist |
Float |
|
|
| CloseDist |
Float |
|
|
| FarDist |
Float |
|
|
| WeaponIdx |
Int |
|
|
| OutDist |
Float |
|
|
| BaseDist |
Float |
|
|
| SpaceDist |
Float |
|
|
| SpaceAngle |
Float |
|
|
| BackTimeMin |
Int |
|
|
| BackTimeMax |
Int |
|
|
| LeaveTimerMin |
Int |
|
|
| LeaveTimerMax |
Int |
|
|
| IsCheckBack |
Bool |
|
|
| IsCheckReachable |
Bool |
|
|
| PosVibrateFrame |
Int |
|
|
| RotVelVibrateFrame |
Int |
|
|
| NoMoveDist |
Float |
|
|
Children
| Name |
Description
|
| 強制後退 |
|
| 戦闘待機 |
|
| 戦闘後ずさり |
|
| 戦闘歩行 |
|
| 横移動 |
|
Derived definitions
戦闘準備 (Assassin_Senior, プレイヤー生存)
| Name |
Value
|
| AnchorName |
AnchorAction1
|
| NoMoveAnchorDist |
19.0
|
| CloseDist |
-8.0
|
| FarDist |
11.0
|
| WeaponIdx |
-1
|
| OutDist |
1000.0
|
| BaseDist |
18.0
|
| SpaceDist |
-1.0
|
| SpaceAngle |
-0.0174533
|
| BackTimeMin |
1
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
False
|
| IsCheckReachable |
False
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|