From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino
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AnimalRushAttackAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
AttackPosOffsetLength |
Float |
|
|
UpdateTargetPosTime |
Int |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Children
Derived definitions
攻撃 (Boar, 戦闘)
Name |
Value
|
AttackPosOffsetLength |
10.0
|
UpdateTargetPosTime |
5
|
攻撃 (Deer, 戦闘)
Name |
Value
|
AttackPosOffsetLength |
10.0
|
UpdateTargetPosTime |
5
|
攻撃 (Sunazarashi, 戦闘)
Name |
Value
|
AttackPosOffsetLength |
7.0
|
UpdateTargetPosTime |
5
|
攻撃 (Wolf, 行動A)
Name |
Value
|
AttackPosOffsetLength |
5.0
|
UpdateTargetPosTime |
-1
|
攻撃 (Deer_MiniGame, 戦闘)
Name |
Value
|
AttackPosOffsetLength |
10.0
|
UpdateTargetPosTime |
5
|
攻撃 (Bear, 行動A)
Name |
Value
|
AttackPosOffsetLength |
5.0
|
UpdateTargetPosTime |
-1
|
攻撃 (SunazarashiSP, 戦闘)
Name |
Value
|
AttackPosOffsetLength |
7.0
|
UpdateTargetPosTime |
5
|
攻撃 (Boar_MiniGame, 戦闘)
Name |
Value
|
AttackPosOffsetLength |
10.0
|
UpdateTargetPosTime |
5
|