From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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AnimalRoamAI definition |
---|
Type |
AI |
---|
Contents
- 1 AITreeVariables
- 2 MapUnitInstParams
- 3 StaticInstParams
- 4 Children
- 5 Derived definitions
- 5.1 徘徊 (Boar, 通常行動_0)
- 5.2 徘徊 (Deer, 通常行動_0)
- 5.3 Action1 (Dog, 徘徊)
- 5.4 徘徊 (Sunazarashi, 通常行動_0)
- 5.5 Action1 (Sunazarashi_B, 徘徊)
- 5.6 Action1 (SunazarashiSP_C, 徘徊)
- 5.7 徘徊 (Wolf, 通常行動_0)
- 5.8 徘徊 (Deer_MiniGame, 通常行動_0)
- 5.9 徘徊 (Bear, 通常行動_0)
- 5.10 Action1 (DomesticAnimal, 徘徊)
- 5.11 徘徊 (SunazarashiSP, 通常行動_0)
- 5.12 徘徊 (Boar_MiniGame, 通常行動_0)
AITreeVariables
Name |
Type |
Default value |
Description
|
IsStuckOnTerrain |
Bool |
False |
|
FramesStuckOnTerrain |
Float |
0.0 |
|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
TerritoryArea |
Float |
0.0 |
|
EnableNoEntryAreaCheck |
Bool |
True |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
LimitRadius |
Float |
|
|
ChangeWaitRate |
Float |
|
|
FinishChangeCount |
Int |
|
|
IsSendGoalPos |
Bool |
|
|
FramesStuckOnTerrainAction |
Float |
|
|
CheckValidStartPos |
Bool |
|
|
CheckLOS |
Bool |
|
|
SearchNextPathRadius |
Float |
|
|
RadiusLimit |
Float |
|
|
ForwardDirDistCoefficient |
Float |
|
|
DirRandomMinRatio |
Float |
|
|
DirRangeAngle |
Float |
|
|
RejectDistRatio |
Float |
|
|
ContinueAddSearchAngle |
Float |
|
|
ContinueReduceDistRatio |
Float |
|
|
ContinueReduceRejectDistRatio |
Float |
|
|
Children
Derived definitions
徘徊 (Boar, 通常行動_0)
Name |
Value
|
LimitRadius |
15.0
|
ChangeWaitRate |
0.7
|
FinishChangeCount |
-1
|
IsSendGoalPos |
False
|
FramesStuckOnTerrainAction |
30.0
|
CheckValidStartPos |
False
|
CheckLOS |
False
|
SearchNextPathRadius |
-1.0
|
RadiusLimit |
15.0
|
ForwardDirDistCoefficient |
0.6
|
DirRandomMinRatio |
0.55
|
DirRangeAngle |
4.18879
|
RejectDistRatio |
0.45
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.9
|
ContinueReduceRejectDistRatio |
0.95
|
徘徊 (Deer, 通常行動_0)
Name |
Value
|
LimitRadius |
15.0
|
ChangeWaitRate |
0.7
|
FinishChangeCount |
-1
|
IsSendGoalPos |
False
|
FramesStuckOnTerrainAction |
30.0
|
CheckValidStartPos |
False
|
CheckLOS |
False
|
SearchNextPathRadius |
-1.0
|
RadiusLimit |
15.0
|
ForwardDirDistCoefficient |
0.6
|
DirRandomMinRatio |
0.55
|
DirRangeAngle |
4.18879
|
RejectDistRatio |
0.45
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.9
|
ContinueReduceRejectDistRatio |
0.95
|
Action1 (Dog, 徘徊)
Name |
Value
|
LimitRadius |
12.0
|
ChangeWaitRate |
0.95
|
FinishChangeCount |
-1
|
IsSendGoalPos |
False
|
FramesStuckOnTerrainAction |
30.0
|
CheckValidStartPos |
False
|
CheckLOS |
False
|
SearchNextPathRadius |
-1.0
|
RadiusLimit |
10.0
|
ForwardDirDistCoefficient |
0.7
|
DirRandomMinRatio |
0.55
|
DirRangeAngle |
6.28319
|
RejectDistRatio |
0.4
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.9
|
ContinueReduceRejectDistRatio |
0.95
|
徘徊 (Sunazarashi, 通常行動_0)
Name |
Value
|
LimitRadius |
15.0
|
ChangeWaitRate |
0.7
|
FinishChangeCount |
-1
|
IsSendGoalPos |
False
|
FramesStuckOnTerrainAction |
30.0
|
CheckValidStartPos |
False
|
CheckLOS |
False
|
SearchNextPathRadius |
-1.0
|
RadiusLimit |
15.0
|
ForwardDirDistCoefficient |
0.6
|
DirRandomMinRatio |
0.55
|
DirRangeAngle |
4.18879
|
RejectDistRatio |
0.45
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.9
|
ContinueReduceRejectDistRatio |
0.95
|
Action1 (Sunazarashi_B, 徘徊)
Name |
Value
|
LimitRadius |
12.0
|
ChangeWaitRate |
0.7
|
FinishChangeCount |
-1
|
IsSendGoalPos |
False
|
FramesStuckOnTerrainAction |
30.0
|
CheckValidStartPos |
False
|
CheckLOS |
False
|
SearchNextPathRadius |
-1.0
|
RadiusLimit |
10.0
|
ForwardDirDistCoefficient |
0.7
|
DirRandomMinRatio |
0.55
|
DirRangeAngle |
6.28319
|
RejectDistRatio |
0.4
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.9
|
ContinueReduceRejectDistRatio |
0.95
|
Action1 (SunazarashiSP_C, 徘徊)
Name |
Value
|
LimitRadius |
12.0
|
ChangeWaitRate |
0.7
|
FinishChangeCount |
-1
|
IsSendGoalPos |
False
|
FramesStuckOnTerrainAction |
30.0
|
CheckValidStartPos |
False
|
CheckLOS |
False
|
SearchNextPathRadius |
-1.0
|
RadiusLimit |
10.0
|
ForwardDirDistCoefficient |
0.7
|
DirRandomMinRatio |
0.55
|
DirRangeAngle |
6.28319
|
RejectDistRatio |
0.4
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.9
|
ContinueReduceRejectDistRatio |
0.95
|
徘徊 (Wolf, 通常行動_0)
Name |
Value
|
LimitRadius |
15.0
|
ChangeWaitRate |
0.7
|
FinishChangeCount |
-1
|
IsSendGoalPos |
False
|
FramesStuckOnTerrainAction |
30.0
|
CheckValidStartPos |
False
|
CheckLOS |
False
|
SearchNextPathRadius |
-1.0
|
RadiusLimit |
15.0
|
ForwardDirDistCoefficient |
0.6
|
DirRandomMinRatio |
0.55
|
DirRangeAngle |
4.18879
|
RejectDistRatio |
0.45
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.9
|
ContinueReduceRejectDistRatio |
0.95
|
徘徊 (Deer_MiniGame, 通常行動_0)
Name |
Value
|
LimitRadius |
15.0
|
ChangeWaitRate |
0.7
|
FinishChangeCount |
-1
|
IsSendGoalPos |
False
|
FramesStuckOnTerrainAction |
30.0
|
CheckValidStartPos |
False
|
CheckLOS |
False
|
SearchNextPathRadius |
-1.0
|
RadiusLimit |
15.0
|
ForwardDirDistCoefficient |
0.6
|
DirRandomMinRatio |
0.55
|
DirRangeAngle |
4.18879
|
RejectDistRatio |
0.45
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.9
|
ContinueReduceRejectDistRatio |
0.95
|
徘徊 (Bear, 通常行動_0)
Name |
Value
|
LimitRadius |
15.0
|
ChangeWaitRate |
0.7
|
FinishChangeCount |
-1
|
IsSendGoalPos |
False
|
FramesStuckOnTerrainAction |
30.0
|
CheckValidStartPos |
False
|
CheckLOS |
False
|
SearchNextPathRadius |
-1.0
|
RadiusLimit |
15.0
|
ForwardDirDistCoefficient |
0.6
|
DirRandomMinRatio |
0.55
|
DirRangeAngle |
4.18879
|
RejectDistRatio |
0.45
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.9
|
ContinueReduceRejectDistRatio |
0.95
|
Action1 (DomesticAnimal, 徘徊)
Name |
Value
|
LimitRadius |
12.0
|
ChangeWaitRate |
0.7
|
FinishChangeCount |
-1
|
IsSendGoalPos |
False
|
FramesStuckOnTerrainAction |
30.0
|
CheckValidStartPos |
False
|
CheckLOS |
False
|
SearchNextPathRadius |
-1.0
|
RadiusLimit |
10.0
|
ForwardDirDistCoefficient |
0.7
|
DirRandomMinRatio |
0.55
|
DirRangeAngle |
6.28319
|
RejectDistRatio |
0.4
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.9
|
ContinueReduceRejectDistRatio |
0.95
|
徘徊 (SunazarashiSP, 通常行動_0)
Name |
Value
|
LimitRadius |
15.0
|
ChangeWaitRate |
0.7
|
FinishChangeCount |
-1
|
IsSendGoalPos |
False
|
FramesStuckOnTerrainAction |
30.0
|
CheckValidStartPos |
False
|
CheckLOS |
False
|
SearchNextPathRadius |
-1.0
|
RadiusLimit |
15.0
|
ForwardDirDistCoefficient |
0.6
|
DirRandomMinRatio |
0.55
|
DirRangeAngle |
4.18879
|
RejectDistRatio |
0.45
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.9
|
ContinueReduceRejectDistRatio |
0.95
|
徘徊 (Boar_MiniGame, 通常行動_0)
Name |
Value
|
LimitRadius |
15.0
|
ChangeWaitRate |
0.7
|
FinishChangeCount |
-1
|
IsSendGoalPos |
False
|
FramesStuckOnTerrainAction |
30.0
|
CheckValidStartPos |
False
|
CheckLOS |
False
|
SearchNextPathRadius |
-1.0
|
RadiusLimit |
15.0
|
ForwardDirDistCoefficient |
0.6
|
DirRandomMinRatio |
0.55
|
DirRangeAngle |
4.18879
|
RejectDistRatio |
0.45
|
ContinueAddSearchAngle |
1.0472
|
ContinueReduceDistRatio |
0.9
|
ContinueReduceRejectDistRatio |
0.95
|