AIDef:AI/AddNodeNodeCarried

From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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AddNodeNodeCarried
AI definition
Type AI

StaticInstParams

Name Type Default value Description
MyNode String
NodeRotOffset Vec3
IsRecoverCharCtrlAxis Bool
FailDistance Float
IsUseConstraint Bool
HoldOnXLinkKey String


Children

Name Description
持ち上げられ中
行動

Derived definitions

所持 (Stal_Bokoblin_Junior_Body, 所持)

Name Value
MyNode Neck
NodeRotOffset Vec3(x=0.41887903213500977, y=0.0, z=0.0)
IsRecoverCharCtrlAxis False
FailDistance -1.0
IsUseConstraint True
HoldOnXLinkKey HoldOn

所持 (Bokoblin_Red, 所持)

Name Value
MyNode Neck
NodeRotOffset Vec3(x=0.41887903213500977, y=0.0, z=0.0)
IsRecoverCharCtrlAxis False
FailDistance -1.0
IsUseConstraint True
HoldOnXLinkKey HoldOn

所持 (Bokoblin_Senior, 所持)

Name Value
MyNode Neck
NodeRotOffset Vec3(x=0.41887903213500977, y=0.0, z=0.0)
IsRecoverCharCtrlAxis False
FailDistance -1.0
IsUseConstraint True
HoldOnXLinkKey HoldOn

所持 (Bokoblin_Rapid, 所持)

Name Value
MyNode Neck
NodeRotOffset Vec3(x=0.41887903213500977, y=0.0, z=0.0)
IsRecoverCharCtrlAxis False
FailDistance -1.0
IsUseConstraint True
HoldOnXLinkKey HoldOn