From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino
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AddNodeNodeCarriedAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
MyNode |
String |
|
|
NodeRotOffset |
Vec3 |
|
|
IsRecoverCharCtrlAxis |
Bool |
|
|
FailDistance |
Float |
|
|
IsUseConstraint |
Bool |
|
|
HoldOnXLinkKey |
String |
|
|
Children
Name |
Description
|
持ち上げられ中 |
|
行動 |
|
Derived definitions
所持 (Stal_Bokoblin_Junior_Body, 所持)
Name |
Value
|
MyNode |
Neck
|
NodeRotOffset |
Vec3(x=0.41887903213500977, y=0.0, z=0.0)
|
IsRecoverCharCtrlAxis |
False
|
FailDistance |
-1.0
|
IsUseConstraint |
True
|
HoldOnXLinkKey |
HoldOn
|
所持 (Bokoblin_Red, 所持)
Name |
Value
|
MyNode |
Neck
|
NodeRotOffset |
Vec3(x=0.41887903213500977, y=0.0, z=0.0)
|
IsRecoverCharCtrlAxis |
False
|
FailDistance |
-1.0
|
IsUseConstraint |
True
|
HoldOnXLinkKey |
HoldOn
|
所持 (Bokoblin_Senior, 所持)
Name |
Value
|
MyNode |
Neck
|
NodeRotOffset |
Vec3(x=0.41887903213500977, y=0.0, z=0.0)
|
IsRecoverCharCtrlAxis |
False
|
FailDistance |
-1.0
|
IsUseConstraint |
True
|
HoldOnXLinkKey |
HoldOn
|
所持 (Bokoblin_Rapid, 所持)
Name |
Value
|
MyNode |
Neck
|
NodeRotOffset |
Vec3(x=0.41887903213500977, y=0.0, z=0.0)
|
IsRecoverCharCtrlAxis |
False
|
FailDistance |
-1.0
|
IsUseConstraint |
True
|
HoldOnXLinkKey |
HoldOn
|