AIDef:Action/ViewLevelFlyMove

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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ViewLevelFlyMove
AI definition
Type Action

AITreeVariables

Name Type Default value Description
RefPosVibrateChecker AITreeVariablePointer


StaticInstParams

Name Type Default value Description
IsCheckAnmSeqCancel Bool
AddTargetDist Float
FailMoveTimer Float
IsNoBrake Bool
ASName String
XZSpeed Float
RotSpd Float
FinRotate Float
HorizontalFinRadius Float
VerticalFinLength Float
TargetHeightOffset Float
RotRatio Float
RiseSpeed Float
DownSpeed Float
IsOverRise Bool
CheckStopSpeed Float
IsSlowDownNearGoal Bool
VibrateMemoryStep Float
VibrateCheckFrame Float
VibrateStopCheck Float
FlyHeightMin Float


DynamicInstParams

Name Type Default value Description
AttPos Vec3
TargetPos Vec3


Derived definitions

詠唱 (Wizzrobe, 天候魔法)

Name Value
IsCheckAnmSeqCancel False
AddTargetDist 0.0
FailMoveTimer 0.0
IsNoBrake False
ASName WeatherLoop
XZSpeed 0.466667
RotSpd 0.15708
FinRotate 0.0
HorizontalFinRadius -1.0
VerticalFinLength 0.0
TargetHeightOffset 0.0
RotRatio 0.1
RiseSpeed 0.1
DownSpeed 0.0333333
IsOverRise False
CheckStopSpeed -1.0
IsSlowDownNearGoal True
VibrateMemoryStep -1.0
VibrateCheckFrame 6.0
VibrateStopCheck 0.2
FlyHeightMin -1.0

準備 (Wizzrobe, 天候魔法)

Name Value
IsCheckAnmSeqCancel False
AddTargetDist 0.0
FailMoveTimer 0.0
IsNoBrake False
ASName WeatherStart
XZSpeed 0.2
RotSpd 0.15708
FinRotate 0.0
HorizontalFinRadius -1.0
VerticalFinLength 0.0
TargetHeightOffset 0.0
RotRatio 0.1
RiseSpeed 0.0666667
DownSpeed 0.0333333
IsOverRise False
CheckStopSpeed -1.0
IsSlowDownNearGoal True
VibrateMemoryStep -1.0
VibrateCheckFrame 6.0
VibrateStopCheck 0.2
FlyHeightMin -1.0