From ZeldaMods (Breath of the Wild)
Revision as of 18:04, 14 October 2018 by imported>Leoetlino
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TimeredNeckSpinAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
Time |
Int |
|
|
SpinSpeedRatio |
Float |
|
|
InitSpinSpeed |
Float |
|
|
SpinSpeed |
Float |
|
|
NeckUDAngle |
Float |
|
|
ASName |
String |
|
|
IsIgnoreSame |
Bool |
|
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
Derived definitions
後行動 (Guardian_Mini_DetachLineBeam, 後行動_0)
Name |
Value
|
Time |
30
|
SpinSpeedRatio |
0.1
|
InitSpinSpeed |
-17.4533
|
SpinSpeed |
-8.72665
|
NeckUDAngle |
0.0
|
ASName |
BeamInvSpin
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini, 後行動_0)
Name |
Value
|
Time |
30
|
SpinSpeedRatio |
0.1
|
InitSpinSpeed |
-17.4533
|
SpinSpeed |
-8.72665
|
NeckUDAngle |
0.0
|
ASName |
BeamInvSpin
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|