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Revision as of 18:03, 14 October 2018 by imported>Leoetlino
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SystemHideChaseAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 湧出準備 (Stal_Bokoblin_Junior_Body, 近接湧出)
- 3.2 湧出準備 (Octarock_Forest, 近接湧出)
- 3.3 湧出準備 (Assassin_Middle, 出現)
- 3.4 湧出準備 (Octarock_Water, 近接湧出)
- 3.5 湧出準備 (Wizzrobe, 近接湧出)
- 3.6 湧出準備 (Lizalfos_Electric, 近接湧出)
- 3.7 湧出準備 (Assassin_Junior, 出現)
- 3.8 湧出準備 (Octarock_Sand, 近接湧出)
- 3.9 湧出準備 (Guardian_Mini_DetachLineBeam, 近接湧出)
- 3.10 湧出準備 (Lizalfos_Bone, 近接湧出)
- 3.11 湧出準備 (Stal_Moriblin_Bone, 近接湧出)
- 3.12 湧出準備 (Octarock_Snow, 近接湧出)
- 3.13 湧出準備 (Octarock_Stone, 近接湧出)
- 3.14 湧出準備 (Guardian_Mini_Practice, 近接湧出)
- 3.15 湧出準備 (Guardian_Mini, 近接湧出)
- 3.16 湧出準備 (Assassin_Junior_Shooter, 出現)
- 3.17 湧出準備 (Assassin_Junior_Azito_Shooter, 出現)
- 3.18 湧出準備 (Lizalfos_Ice, 近接湧出)
StaticInstParams
Name |
Type |
Default value |
Description
|
IsOnAttention |
Bool |
|
|
ASName |
String |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
湧出準備 (Stal_Bokoblin_Junior_Body, 近接湧出)
Name |
Value
|
IsOnAttention |
True
|
ASName |
|
湧出準備 (Octarock_Forest, 近接湧出)
Name |
Value
|
IsOnAttention |
True
|
ASName |
|
湧出準備 (Assassin_Middle, 出現)
Name |
Value
|
IsOnAttention |
True
|
ASName |
EncounterStart
|
湧出準備 (Octarock_Water, 近接湧出)
Name |
Value
|
IsOnAttention |
True
|
ASName |
|
湧出準備 (Wizzrobe, 近接湧出)
Name |
Value
|
IsOnAttention |
False
|
ASName |
|
湧出準備 (Lizalfos_Electric, 近接湧出)
Name |
Value
|
IsOnAttention |
True
|
ASName |
|
湧出準備 (Assassin_Junior, 出現)
Name |
Value
|
IsOnAttention |
True
|
ASName |
EncounterStart
|
湧出準備 (Octarock_Sand, 近接湧出)
Name |
Value
|
IsOnAttention |
True
|
ASName |
|
湧出準備 (Guardian_Mini_DetachLineBeam, 近接湧出)
Name |
Value
|
IsOnAttention |
True
|
ASName |
|
湧出準備 (Lizalfos_Bone, 近接湧出)
Name |
Value
|
IsOnAttention |
True
|
ASName |
|
湧出準備 (Stal_Moriblin_Bone, 近接湧出)
Name |
Value
|
IsOnAttention |
True
|
ASName |
|
湧出準備 (Octarock_Snow, 近接湧出)
Name |
Value
|
IsOnAttention |
True
|
ASName |
|
湧出準備 (Octarock_Stone, 近接湧出)
Name |
Value
|
IsOnAttention |
True
|
ASName |
|
湧出準備 (Guardian_Mini_Practice, 近接湧出)
Name |
Value
|
IsOnAttention |
True
|
ASName |
|
湧出準備 (Guardian_Mini, 近接湧出)
Name |
Value
|
IsOnAttention |
True
|
ASName |
|
湧出準備 (Assassin_Junior_Shooter, 出現)
Name |
Value
|
IsOnAttention |
True
|
ASName |
EncounterStart
|
湧出準備 (Assassin_Junior_Azito_Shooter, 出現)
Name |
Value
|
IsOnAttention |
True
|
ASName |
EncounterStart
|
湧出準備 (Lizalfos_Ice, 近接湧出)
Name |
Value
|
IsOnAttention |
True
|
ASName |
|