AIDef:Action/SystemHideChase

From ZeldaMods (Breath of the Wild)
Revision as of 18:03, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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SystemHideChase
AI definition
Type Action

StaticInstParams

Name Type Default value Description
IsOnAttention Bool
ASName String


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

湧出準備 (Stal_Bokoblin_Junior_Body, 近接湧出)

Name Value
IsOnAttention True
ASName

湧出準備 (Octarock_Forest, 近接湧出)

Name Value
IsOnAttention True
ASName

湧出準備 (Assassin_Middle, 出現)

Name Value
IsOnAttention True
ASName EncounterStart

湧出準備 (Octarock_Water, 近接湧出)

Name Value
IsOnAttention True
ASName

湧出準備 (Wizzrobe, 近接湧出)

Name Value
IsOnAttention False
ASName

湧出準備 (Lizalfos_Electric, 近接湧出)

Name Value
IsOnAttention True
ASName

湧出準備 (Assassin_Junior, 出現)

Name Value
IsOnAttention True
ASName EncounterStart

湧出準備 (Octarock_Sand, 近接湧出)

Name Value
IsOnAttention True
ASName

湧出準備 (Guardian_Mini_DetachLineBeam, 近接湧出)

Name Value
IsOnAttention True
ASName

湧出準備 (Lizalfos_Bone, 近接湧出)

Name Value
IsOnAttention True
ASName

湧出準備 (Stal_Moriblin_Bone, 近接湧出)

Name Value
IsOnAttention True
ASName

湧出準備 (Octarock_Snow, 近接湧出)

Name Value
IsOnAttention True
ASName

湧出準備 (Octarock_Stone, 近接湧出)

Name Value
IsOnAttention True
ASName

湧出準備 (Guardian_Mini_Practice, 近接湧出)

Name Value
IsOnAttention True
ASName

湧出準備 (Guardian_Mini, 近接湧出)

Name Value
IsOnAttention True
ASName

湧出準備 (Assassin_Junior_Shooter, 出現)

Name Value
IsOnAttention True
ASName EncounterStart

湧出準備 (Assassin_Junior_Azito_Shooter, 出現)

Name Value
IsOnAttention True
ASName EncounterStart

湧出準備 (Lizalfos_Ice, 近接湧出)

Name Value
IsOnAttention True
ASName