From ZeldaMods (Breath of the Wild)
Revision as of 18:03, 14 October 2018 by imported>Leoetlino
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SwarmChemicalDamagedAI definition |
---|
Type |
Action |
---|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
SubUnitNum |
Int |
0 |
|
PatternID |
Int |
-1 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
ResetChemicalTimer |
Float |
|
|
IsResetAllObject |
Bool |
|
|
DeadSubActorMax |
Int |
|
|
RiseSpeedMin |
Float |
|
|
IgnoreHitGroundTime |
Int |
|
|
Time |
Int |
|
|
SubAccRateMin |
Float |
|
|
SubAccRateMax |
Float |
|
|
Speed |
Float |
|
|
IsCreateDeadActor |
Bool |
|
|
Derived definitions
ケミカルダメージ (Keese_Swarm, リアクション)
Name |
Value
|
ResetChemicalTimer |
60.0
|
IsResetAllObject |
True
|
DeadSubActorMax |
5
|
RiseSpeedMin |
0.1
|
IgnoreHitGroundTime |
5
|
Time |
30
|
SubAccRateMin |
0.1
|
SubAccRateMax |
0.6
|
Speed |
0.4
|
IsCreateDeadActor |
True
|