From ZeldaMods (Breath of the Wild)
Revision as of 18:03, 14 October 2018 by imported>Leoetlino
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StalEnemyHeadShotReactionAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
ASName |
String |
|
|
AddVec |
Vec3 |
|
|
Speed |
Float |
|
|
UseAddVec |
Bool |
|
|
RotVec |
Vec3 |
|
|
RotSpd |
Float |
|
|
HeadBoneKey |
String |
|
|
IsTgOff |
Bool |
|
|
IsDropWeapon |
Bool |
|
|
IsChangeable |
Bool |
|
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
Derived definitions
ヘッドショット (Stal_Bokoblin_Junior_Body, ふっとび)
Name |
Value
|
ASName |
HeadShot
|
AddVec |
Vec3(x=0.0, y=1.0, z=0.0)
|
Speed |
0.5
|
UseAddVec |
True
|
RotVec |
Vec3(x=-1.0, y=0.0, z=0.0)
|
RotSpd |
6.28319
|
HeadBoneKey |
Head
|
IsTgOff |
True
|
IsDropWeapon |
True
|
IsChangeable |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ヘッドショット (Lizalfos_Bone, ふっとび)
Name |
Value
|
ASName |
HeadShot
|
AddVec |
Vec3(x=0.0, y=1.0, z=0.0)
|
Speed |
0.5
|
UseAddVec |
True
|
RotVec |
Vec3(x=-1.0, y=0.0, z=0.0)
|
RotSpd |
6.28319
|
HeadBoneKey |
Head
|
IsTgOff |
True
|
IsDropWeapon |
True
|
IsChangeable |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ヘッドショット (Stal_Moriblin_Bone, ふっとび)
Name |
Value
|
ASName |
HeadShot
|
AddVec |
Vec3(x=0.0, y=1.0, z=0.0)
|
Speed |
0.5
|
UseAddVec |
True
|
RotVec |
Vec3(x=-1.0, y=0.0, z=0.0)
|
RotSpd |
6.28319
|
HeadBoneKey |
Head
|
IsTgOff |
True
|
IsDropWeapon |
True
|
IsChangeable |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|