From ZeldaMods (Breath of the Wild)
Revision as of 18:03, 14 October 2018 by imported>Leoetlino
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation
Jump to search
SiteBossThrowPartsAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
IgniteOffset |
Vec3 |
|
|
IgniteSpeed |
Float |
|
|
IgniteRotate |
Vec3 |
|
|
IgniteRotSpeed |
Vec3 |
|
|
DirMinAngle |
Vec3 |
|
|
DirMaxAngle |
Vec3 |
|
|
MaxNoiseDist |
Float |
|
|
OffsetHeight |
Float |
|
|
BaseNode |
String |
|
|
PartsName |
String |
|
|
ASName |
String |
|
|
IsCalcNextPos |
Bool |
|
|
IsCheckPlayerAround |
Bool |
|
|
PredictionFrame |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
IgniteBaseProcHandle |
BaseProcHandle |
|
|
Derived definitions
子1 (SiteBossSpear, 投げる_0)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
IgniteSpeed |
0.0333333
|
IgniteRotate |
Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729)
|
DirMaxAngle |
Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
0.0
|
BaseNode |
Weapon_L
|
PartsName |
Spear
|
ASName |
Attack_Throw
|
IsCalcNextPos |
True
|
IsCheckPlayerAround |
True
|
PredictionFrame |
1.5
|
子1 (SiteBossSpear, 投げる_1)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteSpeed |
0.0333333
|
IgniteRotate |
Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729)
|
DirMaxAngle |
Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
1.0
|
BaseNode |
Weapon_L
|
PartsName |
Spear
|
ASName |
Attack_Throw
|
IsCalcNextPos |
True
|
IsCheckPlayerAround |
False
|
PredictionFrame |
1.5
|
子1 (SiteBossSpearCastle, 投げる_0)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
IgniteSpeed |
0.0333333
|
IgniteRotate |
Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729)
|
DirMaxAngle |
Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
0.0
|
BaseNode |
Weapon_L
|
PartsName |
Spear
|
ASName |
Attack_Throw
|
IsCalcNextPos |
True
|
IsCheckPlayerAround |
True
|
PredictionFrame |
1.5
|
子1 (SiteBossSpearR, 投げる_0)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
IgniteSpeed |
0.0333333
|
IgniteRotate |
Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729)
|
DirMaxAngle |
Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
0.0
|
BaseNode |
Weapon_L
|
PartsName |
Spear
|
ASName |
Attack_Throw
|
IsCalcNextPos |
True
|
IsCheckPlayerAround |
True
|
PredictionFrame |
1.5
|
子1 (SiteBossSpearR, 投げる_1)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteSpeed |
0.0333333
|
IgniteRotate |
Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729)
|
DirMaxAngle |
Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
1.0
|
BaseNode |
Weapon_L
|
PartsName |
Spear
|
ASName |
Attack_Throw
|
IsCalcNextPos |
True
|
IsCheckPlayerAround |
False
|
PredictionFrame |
1.5
|
子1 (Enemy_Ganon, 投げる)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteSpeed |
1.0
|
IgniteRotate |
Vec3(x=1.919862151145935, y=0.0, z=2.094395160675049)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-1.570796251296997, y=-1.570796251296997, z=-1.570796251296997)
|
DirMaxAngle |
Vec3(x=1.570796251296997, y=1.570796251296997, z=1.570796251296997)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
1.0
|
BaseNode |
Weapon_BL
|
PartsName |
Spear
|
ASName |
Attack_Spear_Up
|
IsCalcNextPos |
True
|
IsCheckPlayerAround |
False
|
PredictionFrame |
5.0
|