From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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SandwormNavMoveAI definition |
---|
Type |
Action |
---|
Contents
- 1 AITreeVariables
- 2 StaticInstParams
- 3 DynamicInstParams
- 4 Derived definitions
- 4.1 移動 (Sandworm, プレイヤ追跡)
- 4.2 移動 (Sandworm, レールに向かう)
- 4.3 移動 (Sandworm, 行動)
- 4.4 移動 (Sandworm, 戦闘追跡)
- 4.5 移動 (Sandworm, 諦め)
- 4.6 外側 (Sandworm, 遠方ナビ追跡)
- 4.7 内側 (Sandworm, 近距離ナビ追跡)
- 4.8 移動 (Enemy_SandwormR, プレイヤ追跡)
- 4.9 移動 (Enemy_SandwormR, レールに向かう)
- 4.10 移動 (Enemy_SandwormR, 行動)
- 4.11 移動 (Enemy_SandwormR, 戦闘追跡)
- 4.12 移動 (Enemy_SandwormR, 諦め)
- 4.13 外側 (Enemy_SandwormR, 遠方ナビ追跡)
- 4.14 内側 (Enemy_SandwormR, 近距離ナビ追跡)
AITreeVariables
Name |
Type |
Default value |
Description
|
RefPosVibrateChecker |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
TargetSandOffset |
Float |
|
|
SandOffsetSpeed |
Float |
|
|
VibrateStopCheck |
Float |
|
|
VibrateCheckFrame |
Float |
|
|
VibrateMemoryStep |
Float |
|
|
ASName |
String |
|
|
IsIgnoreSameAS |
Bool |
|
|
Speed |
Float |
|
|
RotSpd |
Float |
|
|
FinRadius |
Float |
|
|
FinRotate |
Float |
|
|
WeaponIdx |
Int |
|
|
AccRatio |
Float |
|
|
IsCheckCliff |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
移動 (Sandworm, プレイヤ追跡)
Name |
Value
|
TargetSandOffset |
-1.0
|
SandOffsetSpeed |
0.4
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
5.0
|
VibrateMemoryStep |
2.0
|
ASName |
SwimAngry
|
IsIgnoreSameAS |
True
|
Speed |
0.37037
|
RotSpd |
0.436332
|
FinRadius |
1.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
False
|
移動 (Sandworm, レールに向かう)
Name |
Value
|
TargetSandOffset |
-8.0
|
SandOffsetSpeed |
0.4
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
5.0
|
VibrateMemoryStep |
2.0
|
ASName |
SwimNormal
|
IsIgnoreSameAS |
False
|
Speed |
0.37037
|
RotSpd |
0.261799
|
FinRadius |
1.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
False
|
移動 (Sandworm, 行動)
Name |
Value
|
TargetSandOffset |
-8.0
|
SandOffsetSpeed |
0.4
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
5.0
|
VibrateMemoryStep |
2.0
|
ASName |
SwimNormal
|
IsIgnoreSameAS |
False
|
Speed |
0.37037
|
RotSpd |
0.872665
|
FinRadius |
0.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
False
|
移動 (Sandworm, 戦闘追跡)
Name |
Value
|
TargetSandOffset |
-1.0
|
SandOffsetSpeed |
0.4
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
5.0
|
VibrateMemoryStep |
2.0
|
ASName |
SwimAngry
|
IsIgnoreSameAS |
True
|
Speed |
0.37037
|
RotSpd |
0.174533
|
FinRadius |
0.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
False
|
移動 (Sandworm, 諦め)
Name |
Value
|
TargetSandOffset |
-8.0
|
SandOffsetSpeed |
0.4
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
5.0
|
VibrateMemoryStep |
2.0
|
ASName |
SwimNormal
|
IsIgnoreSameAS |
False
|
Speed |
0.37037
|
RotSpd |
0.261799
|
FinRadius |
0.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
False
|
外側 (Sandworm, 遠方ナビ追跡)
Name |
Value
|
TargetSandOffset |
-8.0
|
SandOffsetSpeed |
0.05
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
5.0
|
VibrateMemoryStep |
2.0
|
ASName |
SwimFast
|
IsIgnoreSameAS |
False
|
Speed |
0.555556
|
RotSpd |
0.261799
|
FinRadius |
0.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
False
|
内側 (Sandworm, 近距離ナビ追跡)
Name |
Value
|
TargetSandOffset |
-8.0
|
SandOffsetSpeed |
0.1
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
5.0
|
VibrateMemoryStep |
2.0
|
ASName |
SwimFast
|
IsIgnoreSameAS |
False
|
Speed |
0.555556
|
RotSpd |
1.0472
|
FinRadius |
0.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
False
|
移動 (Enemy_SandwormR, プレイヤ追跡)
Name |
Value
|
TargetSandOffset |
-1.0
|
SandOffsetSpeed |
0.4
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
5.0
|
VibrateMemoryStep |
2.0
|
ASName |
SwimAngry
|
IsIgnoreSameAS |
True
|
Speed |
0.37037
|
RotSpd |
0.436332
|
FinRadius |
1.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
False
|
移動 (Enemy_SandwormR, レールに向かう)
Name |
Value
|
TargetSandOffset |
-8.0
|
SandOffsetSpeed |
0.4
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
5.0
|
VibrateMemoryStep |
2.0
|
ASName |
SwimNormal
|
IsIgnoreSameAS |
False
|
Speed |
0.37037
|
RotSpd |
0.261799
|
FinRadius |
1.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
False
|
移動 (Enemy_SandwormR, 行動)
Name |
Value
|
TargetSandOffset |
-8.0
|
SandOffsetSpeed |
0.4
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
5.0
|
VibrateMemoryStep |
2.0
|
ASName |
SwimNormal
|
IsIgnoreSameAS |
False
|
Speed |
0.37037
|
RotSpd |
0.872665
|
FinRadius |
0.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
False
|
移動 (Enemy_SandwormR, 戦闘追跡)
Name |
Value
|
TargetSandOffset |
-1.0
|
SandOffsetSpeed |
0.4
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
5.0
|
VibrateMemoryStep |
2.0
|
ASName |
SwimAngry
|
IsIgnoreSameAS |
True
|
Speed |
0.37037
|
RotSpd |
0.174533
|
FinRadius |
0.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
False
|
移動 (Enemy_SandwormR, 諦め)
Name |
Value
|
TargetSandOffset |
-8.0
|
SandOffsetSpeed |
0.4
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
5.0
|
VibrateMemoryStep |
2.0
|
ASName |
SwimNormal
|
IsIgnoreSameAS |
False
|
Speed |
0.37037
|
RotSpd |
0.261799
|
FinRadius |
0.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
False
|
外側 (Enemy_SandwormR, 遠方ナビ追跡)
Name |
Value
|
TargetSandOffset |
-8.0
|
SandOffsetSpeed |
0.05
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
5.0
|
VibrateMemoryStep |
2.0
|
ASName |
SwimFast
|
IsIgnoreSameAS |
False
|
Speed |
0.555556
|
RotSpd |
0.261799
|
FinRadius |
0.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
False
|
内側 (Enemy_SandwormR, 近距離ナビ追跡)
Name |
Value
|
TargetSandOffset |
-8.0
|
SandOffsetSpeed |
0.1
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
5.0
|
VibrateMemoryStep |
2.0
|
ASName |
SwimFast
|
IsIgnoreSameAS |
False
|
Speed |
0.555556
|
RotSpd |
1.0472
|
FinRadius |
0.0
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
AccRatio |
0.1
|
IsCheckCliff |
False
|