From ZeldaMods (Breath of the Wild)
Revision as of 18:02, 14 October 2018 by imported>Leoetlino
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RemainsFireTailAttack| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ASKeyName |
String |
|
|
| IsIgnoreSame |
Bool |
|
|
Derived definitions
1st (RemainsFire, 攻撃)
| Name |
Value
|
| ASKeyName |
Place1_TailAttack
|
| IsIgnoreSame |
False
|
2nd (RemainsFire, 攻撃)
| Name |
Value
|
| ASKeyName |
Place2_TailAttack
|
| IsIgnoreSame |
False
|
3rd (RemainsFire, 攻撃)
| Name |
Value
|
| ASKeyName |
Place3_TailAttack
|
| IsIgnoreSame |
False
|