From ZeldaMods (Breath of the Wild)
Revision as of 18:02, 14 October 2018 by imported>Leoetlino
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PriestBossSideMoveAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
ASName |
String |
|
|
IsIgnoreSame |
Bool |
|
|
RotDir |
Int |
|
|
Speed |
Float |
|
|
RotSpd |
Float |
|
|
FinRadius |
Float |
|
|
FinRotate |
Float |
|
|
WeaponIdx |
Int |
|
|
BaseRotRatio |
Float |
|
|
FollowGround |
Bool |
|
|
WallHitLimitTime |
Int |
|
|
MoveAngCliffLimitTime |
Int |
|
|
AccRatio |
Float |
|
|
IgnoreLastCurve |
Bool |
|
|
IgnoreDecelerationFrontCliff |
Bool |
|
|
IgnoreMoveDirCoHit |
Bool |
|
|
JumpUpSpeedReduceRatio |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
行動 (Priest_Boss_ShadowClone, 行動B)
Name |
Value
|
ASName |
SideWalk
|
IsIgnoreSame |
True
|
RotDir |
1
|
Speed |
0.1
|
RotSpd |
0.174533
|
FinRadius |
0.2
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
BaseRotRatio |
0.14
|
FollowGround |
False
|
WallHitLimitTime |
20
|
MoveAngCliffLimitTime |
10
|
AccRatio |
0.1
|
IgnoreLastCurve |
False
|
IgnoreDecelerationFrontCliff |
False
|
IgnoreMoveDirCoHit |
False
|
JumpUpSpeedReduceRatio |
1.0
|
行動 (Priest_Boss_Normal, 行動B)
Name |
Value
|
ASName |
SideWalk
|
IsIgnoreSame |
True
|
RotDir |
1
|
Speed |
0.1
|
RotSpd |
0.174533
|
FinRadius |
0.2
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
BaseRotRatio |
0.14
|
FollowGround |
False
|
WallHitLimitTime |
20
|
MoveAngCliffLimitTime |
10
|
AccRatio |
0.1
|
IgnoreLastCurve |
False
|
IgnoreDecelerationFrontCliff |
False
|
IgnoreMoveDirCoHit |
False
|
JumpUpSpeedReduceRatio |
1.0
|
行動 (Priest_Boss_ShadowClone_Real, 行動B)
Name |
Value
|
ASName |
SideWalk
|
IsIgnoreSame |
True
|
RotDir |
1
|
Speed |
0.1
|
RotSpd |
0.174533
|
FinRadius |
0.2
|
FinRotate |
3.14159
|
WeaponIdx |
-1
|
BaseRotRatio |
0.14
|
FollowGround |
False
|
WallHitLimitTime |
20
|
MoveAngCliffLimitTime |
10
|
AccRatio |
0.1
|
IgnoreLastCurve |
False
|
IgnoreDecelerationFrontCliff |
False
|
IgnoreMoveDirCoHit |
False
|
JumpUpSpeedReduceRatio |
1.0
|