AIDef:Action/PlayerCutJump

From ZeldaMods (Breath of the Wild)
Revision as of 18:02, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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PlayerCutJump
AI definition
Type Action

StaticInstParams

Name Type Default value Description
AttackRatioNSword Float
AttackRatioLSword Float
AttackRatioSpear Float
CutJumpSpeedF Float
CutJumpShortSpeedF Float
CutJumpSpeedFLSword Float
CutJumpHeight Float
CutJumpShortHeight Float
FallSpAttackHeight Float
FallSpAttackRadiusMin Float
FallSpAttackRadiusMax Float
FallSpAttackRadiusAdd Float
FallSpAttackRadiusAddLSword Float
FallSpAttackCheckUnderDist Float
FallSpLargeAttackRadius Float
AimDistOffset Float
ParashawlInvalidTime Float
SwingFrameBeforeGround Float
RumbleType Int
RumblePowerMin Float
RumblePowerMax Float


Derived definitions

ジャンプ斬り (Player_Link, ジャンプ斬り)

Name Value
AttackRatioNSword 1.0
AttackRatioLSword 1.0
AttackRatioSpear 1.0
CutJumpSpeedF 0.16
CutJumpShortSpeedF 0.16
CutJumpSpeedFLSword 0.125
CutJumpHeight 1.5
CutJumpShortHeight 0.98
FallSpAttackHeight 1.0
FallSpAttackRadiusMin 0.01
FallSpAttackRadiusMax 10.0
FallSpAttackRadiusAdd 1.0
FallSpAttackRadiusAddLSword 2.0
FallSpAttackCheckUnderDist 1.0
FallSpLargeAttackRadius 5.0
AimDistOffset 1.0
ParashawlInvalidTime 20.0
SwingFrameBeforeGround 4.0
RumbleType 4
RumblePowerMin 1.0
RumblePowerMax 2.0