From ZeldaMods (Breath of the Wild)
Revision as of 18:02, 14 October 2018 by imported>Leoetlino
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PlayerActionClimbAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
RayCastOffsetY |
Float |
|
|
EndGroundAngle |
Float |
|
|
BodyFixedOffset |
Float |
|
|
RayCastLength |
Float |
|
|
DashAnmSpdRate |
Float |
|
|
FlickThresholdMin |
Float |
|
|
FlickThresholdMax |
Float |
|
|
FlickWaitToOverMaxTime |
Float |
|
|
FlickOverMaxToReturnTime |
Float |
|
|
LockingAfterJumpCnt |
Int |
|
|
StaminaDownAlways |
Float |
|
|
StaminaDownTriggerJump |
Float |
|
|
StaminaDownWait |
Float |
|
|
ForceStartMoveVelYMin |
Float |
|
|
ChargeJumpScaleMin |
Float |
|
|
ChargeJumpScaleMax |
Float |
|
|
ChargeJumpLevel1Frame |
Int |
|
|
ChageJumpLevel2Frame |
Int |
|
|
StaminaDownScaleInRain |
Float |
|
|
StaminaScaleTriggerJumpLv1 |
Float |
|
|
StaminaScaleTriggerJumpLv2 |
Float |
|
|
StaminaScaleTriggerJumpLv3 |
Float |
|
|
JumpScaleWhenLitteleStamina |
Float |
|
|
NoiseMaxSpeedMove |
Float |
|
|
NoiseMaxValueMove |
Float |
|
|
NoiseMaxValueJump |
Float |
|
|
FallLimitWallAngle |
Float |
|
|
StaminaRateMovingUp |
Float |
|
|
StaminaRateMovingSide |
Float |
|
|
StaminaRateMovingDown |
Float |
|
|
StaminaRateSlopeCenter |
Float |
|
|
StaminaRateSlopeMin |
Float |
|
|
StaminaRateSlopeMax |
Float |
|
|
BodyDiffLengthMaxNormal |
Float |
|
|
BodyDiffLengthMaxJump |
Float |
|
|
EndWaitRate |
Float |
|
|
BaseCountSlipInRain |
Float |
|
|
RandomCountSlipInRain |
Float |
|
|
BaseSpeedSlipInRain |
Float |
|
|
RandomSpeedSlipInRain |
Float |
|
|
DownStaminaSlipInRain |
Float |
|
|
OcclusionCheckLength |
Float |
|
|
StaminaDownAlwaysMaxSpeed |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
EnableStartAnm |
Bool |
|
|
EnableClimbDown |
Bool |
|
|
FromParashawl |
Bool |
|
|
Derived definitions
壁登り (Player_Link, 壁登り)
Name |
Value
|
RayCastOffsetY |
1.8
|
EndGroundAngle |
45.0
|
BodyFixedOffset |
0.35
|
RayCastLength |
1.5
|
DashAnmSpdRate |
1.5
|
FlickThresholdMin |
0.1
|
FlickThresholdMax |
0.9
|
FlickWaitToOverMaxTime |
0.1
|
FlickOverMaxToReturnTime |
0.15
|
LockingAfterJumpCnt |
20
|
StaminaDownAlways |
36.5
|
StaminaDownTriggerJump |
310.0
|
StaminaDownWait |
0.0
|
ForceStartMoveVelYMin |
-1.0
|
ChargeJumpScaleMin |
0.6
|
ChargeJumpScaleMax |
1.4
|
ChargeJumpLevel1Frame |
12
|
ChageJumpLevel2Frame |
24
|
StaminaDownScaleInRain |
1.2
|
StaminaScaleTriggerJumpLv1 |
0.5
|
StaminaScaleTriggerJumpLv2 |
0.8
|
StaminaScaleTriggerJumpLv3 |
1.0
|
JumpScaleWhenLitteleStamina |
1.0
|
NoiseMaxSpeedMove |
1.0
|
NoiseMaxValueMove |
1.0
|
NoiseMaxValueJump |
1.0
|
FallLimitWallAngle |
160.0
|
StaminaRateMovingUp |
1.0
|
StaminaRateMovingSide |
0.5
|
StaminaRateMovingDown |
0.5
|
StaminaRateSlopeCenter |
1.0
|
StaminaRateSlopeMin |
0.5
|
StaminaRateSlopeMax |
2.0
|
BodyDiffLengthMaxNormal |
0.7
|
BodyDiffLengthMaxJump |
1.2
|
EndWaitRate |
0.35
|
BaseCountSlipInRain |
60.0
|
RandomCountSlipInRain |
60.0
|
BaseSpeedSlipInRain |
12.0
|
RandomSpeedSlipInRain |
3.0
|
DownStaminaSlipInRain |
150.0
|
OcclusionCheckLength |
3.0
|
StaminaDownAlwaysMaxSpeed |
0.7
|