From ZeldaMods (Breath of the Wild)
Revision as of 18:01, 14 October 2018 by imported>Leoetlino
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NpcSwimNavMoveAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
ASName |
String |
|
|
UpdateTargetPosInterval |
Int |
|
|
RotRadPerSec |
Float |
|
|
WallHitTime |
Float |
|
|
FinRadius |
Float |
|
|
FinHeight |
Float |
|
|
FinRotate |
Float |
|
|
AddCalcStickX |
Vec3 |
|
|
IsClampRotVel |
Bool |
|
|
InWaterDepth |
Float |
|
|
FloatDepth |
Float |
|
|
FloatRadius |
Float |
|
|
FloatCycleTime |
Float |
|
|
ChangeDepthSpeed |
Float |
|
|
IsSuccessWhenGoalReached |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
レールに向かう (ZoraHeroRelicBattle, ナビ高速移動)
Name |
Value
|
ASName |
Swim_Run
|
UpdateTargetPosInterval |
10
|
RotRadPerSec |
0.0872665
|
WallHitTime |
0.0
|
FinRadius |
8.0
|
FinHeight |
-1.0
|
FinRotate |
0.0523599
|
AddCalcStickX |
Vec3(x=0.20000000298023224, y=0.10000000149011612, z=0.009999999776482582)
|
IsClampRotVel |
True
|
InWaterDepth |
0.3
|
FloatDepth |
1.5
|
FloatRadius |
0.05
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
0.266667
|
IsSuccessWhenGoalReached |
False
|
近づき (ZoraHeroRelicBattle, プレイヤ水中遠方ナビ追跡)
Name |
Value
|
ASName |
Swim_Run
|
UpdateTargetPosInterval |
10
|
RotRadPerSec |
0.0872665
|
WallHitTime |
0.0
|
FinRadius |
5.0
|
FinHeight |
-1.0
|
FinRotate |
0.0523599
|
AddCalcStickX |
Vec3(x=0.20000000298023224, y=0.10000000149011612, z=0.009999999776482582)
|
IsClampRotVel |
True
|
InWaterDepth |
0.3
|
FloatDepth |
1.5
|
FloatRadius |
0.05
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
0.266667
|
IsSuccessWhenGoalReached |
False
|
後行動 (ZoraHeroRelicBattle, ナビ高速移動)
Name |
Value
|
ASName |
Swim_Run
|
UpdateTargetPosInterval |
10
|
RotRadPerSec |
0.0872665
|
WallHitTime |
0.0
|
FinRadius |
6.0
|
FinHeight |
-1.0
|
FinRotate |
0.0523599
|
AddCalcStickX |
Vec3(x=0.20000000298023224, y=0.10000000149011612, z=0.009999999776482582)
|
IsClampRotVel |
True
|
InWaterDepth |
0.3
|
FloatDepth |
1.5
|
FloatRadius |
0.05
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
0.266667
|
IsSuccessWhenGoalReached |
False
|